Our team are still planning the storyline and everything in the game, we haven't even opened an ide yet. But nontheless, here's what it'll likely be:
Genre: Platformer/RPG-ish
Language: C# (Lua scripting, or C#)
Dimensions: 3
Rendering: Direct3D 9
Input: WinAPI
Sound: Probably FMOD or BASS, but maybe DSound.
UI: In house.
Art: Uhhhh.... whaaat?!
Music: Reason 3 (yay)
Snacking: Can't speak for the rest of the team, but I'll be on fruit and stuff. I'm training to do some new breakdancing moves [wink]
4E5 Technology
Ollie
"It is better to ask some of the questions than to know all the answers." ~ James Thurber[ mdxinfo | An iridescent tentacle | Game design patterns ]
Name: Dolorosa (working name)
Genre: Strategy / RPG (inspired by King of Dragon Pass)
Language(s): Python
Dimensions: Plan is to make a quick 2D prototype and introduce some 3D elements gradually, purely for visual effects
Rendering: OpenGL
Input: Pygame
Sound: FMOD
UI: Homebrew
I'm using my game engine, Spineless, for the project.
Genre: Strategy / RPG (inspired by King of Dragon Pass)
Language(s): Python
Dimensions: Plan is to make a quick 2D prototype and introduce some 3D elements gradually, purely for visual effects
Rendering: OpenGL
Input: Pygame
Sound: FMOD
UI: Homebrew
I'm using my game engine, Spineless, for the project.
Genre: Isometric aracade shooter Survival/Horror or platformer
Development: Gamemaker if I can get enough time: SDL/C++/OpenGL/fmod
Art: Paint.net
Sound and music: Free?
Development: Gamemaker if I can get enough time: SDL/C++/OpenGL/fmod
Art: Paint.net
Sound and music: Free?
Name: Angels 22 (with a long subtitle)
Genre: 2D Flight Action
Language: C++
Dimensions: 2D
Rendering: OpenGL
Input: GLFW
Sound: FMOD
UI: Rolling my own
Art: Prinz Eugn's mad skillz
Genre: 2D Flight Action
Language: C++
Dimensions: 2D
Rendering: OpenGL
Input: GLFW
Sound: FMOD
UI: Rolling my own
Art: Prinz Eugn's mad skillz
My Current Project Angels 22 (4E5)
Language(s): C++
Dimenions: 3D, but with plenty of 2D billboards to fit the art style and reduce the load
Rendering: Direct3D
Input: DirectInput
Sound: FMod
UI: As of now, my own. Anybody got any suggestions for a good, free, customizable Direct3D UI? (Is CEGUI easy to use?)
Snacking: Whatever I can get my hands on. Probably dry bread and ramen noodles, and the occasional post-midnight fast food run.
Dimenions: 3D, but with plenty of 2D billboards to fit the art style and reduce the load
Rendering: Direct3D
Input: DirectInput
Sound: FMod
UI: As of now, my own. Anybody got any suggestions for a good, free, customizable Direct3D UI? (Is CEGUI easy to use?)
Snacking: Whatever I can get my hands on. Probably dry bread and ramen noodles, and the occasional post-midnight fast food run.
Name: something related to food
Genre: something related to food
Language: Actionscript
Dimensions: 2D
Rendering/Input/Sound: Flash
Snacking: something related to food
Genre: something related to food
Language: Actionscript
Dimensions: 2D
Rendering/Input/Sound: Flash
Snacking: something related to food
Name: I don't know yet
Genre: Tactical Espionage Action
Language: C++
Dimensions: 3D
Rendering: Irrlicht
Input: Irrlicht
Sound: FMOD
UI: Irrlicht
Genre: Tactical Espionage Action
Language: C++
Dimensions: 3D
Rendering: Irrlicht
Input: Irrlicht
Sound: FMOD
UI: Irrlicht
Name: Alien Chemical Experiment
Genre: Tycoon cross tamagochi cross puzzle hybrid
Dimensions: 2D
Language: C plus plus
Engine: HGE + CEGUI
Art and Sound: Really not too sure yet
Genre: Tycoon cross tamagochi cross puzzle hybrid
Dimensions: 2D
Language: C plus plus
Engine: HGE + CEGUI
Art and Sound: Really not too sure yet
[size="1"] [size="4"]:: SHMUP-DEV ::
Some quick numbers (yes I know they don't add up, some people where not sure)
CodeC# 6 C++ 21 Flash 2 Assembly 1 Java 1 Python 2 RenderingDirectX 9 OpenGL 10 SDL 2 Ogre 2 Other 5
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