This week I spent debugging and help getting a working build to display at an event and took play testing notes.
The main theme on playtesting had to do with clarity, and a few bugs like the cart getting stuck of some surfaces.
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This week I spent debugging and help getting a working build to display at an event and took play testing notes.
The main theme on playtesting had to do with clarity, and a few bugs like the cart getting stuck of some surfaces.