This week I spent time adding in sounds into all of the possessable objects in the game, from direction of the sound producers on our team. With the sound queue I made in a previous week it was fairly easy to implement as long as there was a clear method being called like OnExit() or OnPossess().
I also did some debugging on the save system although I did not manage to fix a problem with the shrimp's position not getting set properly on load. I know that is has to do with something being called on awake or start. Will have to fix that next week. Also just implemented the save into the buttons on the main menu. So when you select new game it will start the save system and when you hit load game it will actually load the game in the game scene.