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Krilling Development

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9 entries
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KYANI7E
March 31, 2024
Week 11

As the team prepares for launch and all of my systems have been finished. I have been just playing through the game every day looking for bugs and what not.

14,340 views
KYANI7E
March 22, 2024
Week 10

This week I put finishing touches on my responsibilities for the game. Mainly finished up the save system to incorporate more of the game with the new recopies and progress mechanics. And it got it working so it should be all good. I will now be on stand by for any bugs involving any of my parts.

Gr…

11,852 views
KYANI7E
March 10, 2024
Week 9

For the past week I have met with the teams sound producer twice and fixed a bunch of things how he wanted them in the game. 

Pro tip: With FMOD in unity. The FMOD event emitter component if the stop state is not set to anything it will continue to play even if load a different scene so I would…

19,190 views
KYANI7E
March 04, 2024
Week 8

This week I spent debugging and help getting a working build to display at an event and took play testing notes.

The main theme on playtesting had to do with clarity, and a few bugs like the cart getting stuck of some surfaces.

15,179 views
KYANI7E
February 26, 2024
Week 7

This week I spent time adding in sounds into all of the possessable objects in the game, from direction of the sound producers on our team. With the sound queue I made in a previous week it was fairly easy to implement as long as there was a clear method being called like OnExit() or OnPossess().&n…

10,370 views
KYANI7E
February 18, 2024
Week 6 Log

This week I worked on a sound queue system.

Problem I ran into were that I could not manage to find where the victim screaming sounds where getting played from in code so I could not implement those sounds into the queue system. But I put the pick up sounds and possession sounds in the queue. They p…

2,388 views
KYANI7E
February 05, 2024
Week 4 Log

This week I fixed and finished the wall transparency.

Had to edit some of the variables in my shader graph to make them global so that I could edit them with universally over all the materials that use it, by running this code

        Shader.SetGlobalFloat("_Size", currentSize);
        Shader.SetG…
2,010 views
KYANI7E
January 28, 2024
Week 3 Log

This week I finished up the saving game system. I spent a lot of time debugging it, had to read over the player script code and found the main problem when the shrimp would reset it position on start. 

I spent at least 6 hours bashing my head to find where all the methods where getting called t…

891 views
KYANI7E
January 22, 2024
Week 2 log

This week I started working on the save game system for the game. 

I found a great tutorial on Youtube that I followed, I just need to make adjustments to the data types and implement all of the loading and saving methods in my various different objects.

I made a class PossessableAttributes that…

713 views
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