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RPGs only medieval?

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50 comments, last by Wavinator 23 years, 9 months ago
Wavinator,

Hehe, just to make your work difficult . I like the sound of thegame that you are working on. But, I think that the full potential of space based combat/trading crpgs hasn''t been fully explored. Most of the ones that you hear about are just buy goods, kill pirates, sell goods, take bodyguard missions. (okay I admit that I haven''t been playing them as they sound so dull).

There is so much that could be done with these sort of games, for instance although Space may be a void with planets in in these games, that doesn''t mean that the gameplay should just be about circling ships and blasting them. !

It would be good if there were more tactical Magic style weapons, ie. tractor beams, wall-shields, space mines, etc.

It would rock if there more character interaction involved with people doing stuff like research, whilst (bandits) try and steal their minerals / technoloy (okay that is cliched.. but still cool). It would be an improvement if there were more special encounters, ie. you come across a ship which has had engine failure, the captain asks forhelp BUT ! It is a rich cargo transport ship with lots of valuables / equipment in, so what do you do.. do you steal the goods (blow up the ship). Or, do you help fix / escort it back to base? If you blow it up what are the good / bad consequences.. and vice-versa.

Coming across drunk space captains, and people who want to blow up suns/ planets as firework displays. There is a lot of possibility for more interesting and humerous characters to appear. Also likethe magical items in RPGs can you collect things which give you new powers / improve your abilities.. can you buy trnslation droids to help with understanding alien culture.

I agree that they haven''t had the magival mysterious .. what am I going to find next aspect.

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On the subject of mediaeval fantasy games, the reason why I prefer these early fantasy settings is because.

1. There is Magic (tactical + fun).

2. The scenery and architecture can be beautiful, and is very much preferable (to me) to these bland warehous esettings that we get in modern games. Baldur''s Gate looks much nicer than Fallout . (But Fallout is the better **Roleplaying** game).

3. More melee combat *enemies*, as being shot in modern / scifi games is pretty dull in terms of gameplay. Ie. Damn he got me from 50 ft away, not as in arrggh look at the the teeth on that beastie. (

4. It gives a more plausible "reason" for the existance of weird creatures in the world. It is accepted that these thngs exist in fantasy novels, whereas in sci-fi you aren''t going to find that many different species on earth with a plausible reason.

+ This doesn''t mean that the creatures have to have poorly worked out cultures or personalities, it just means that these things are an accepted setting.
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Ketchaval,

Thx for the great reply! Yeah, I too think there''s a lot of unexplored gameplay in the SF setting. The problem has been a severe lack of imagination, which is funny when you consider that the setting implies the possibility of strange, bizarre experiences.

quote:
There is so much that could be done with these sort of games, for instance although Space may be a void with planets in in these games, that doesn''t mean that the gameplay should just be about circling ships and blasting them. !


2D or 3D, the heavy reliance on WWII style combat ends up making the game a matter of turning battles in space. Tho'' I''m still leaning for an arcade feel, I''m trying to design in elements like stealth / deception, science / analysis, and more complicated ship to ship combat.


quote:
It would be good if there were more tactical Magic style weapons, ie. tractor beams, wall-shields, space mines, etc.


Got ''em! Add IFF minefields, weapons w/ various arcs / sweeps, nukes, shield nullifiers, etc. etc. And two different types of gameplay based on how you outfit your ship: quick, fast, and close-in (fighters) or careful, slow, and long range (capital ships)

quote:
It would rock if there more character interaction involved with people doing stuff like research, whilst (bandits) try and steal their minerals / technoloy (okay that is cliched.. but still cool). It would be an improvement if there were more special encounters, ie. you come across a ship which has had engine failure, the captain asks forhelp BUT ! It is a rich cargo transport ship with lots of valuables / equipment in, so what do you do.. do you steal the goods (blow up the ship). Or, do you help fix / escort it back to base? If you blow it up what are the good / bad consequences.. and vice-versa.


Cool! Yes, I''m putting a lot of work into a random encounter generator and hope to get these situations. Here''s my guiding philosophy: Random encounters should be like joining a multiplayer game in progress… that is, there''s stuff already happening and working toward a conclusion when you get there. Like you''ve suggested elsewhere, special encounters shouldn''t seem so special, rather just a part of the universe. So I''m taking your advice!


Coming across drunk space captains, and people who want to blow up suns/ planets as firework displays. There is a lot of possibility for more interesting and humerous characters to appear.


I haven''t touched character a lot other than to think about how people talk and some generic AI behavior stuff. But you''re right, there''s a **TON** of flavorthat can come from this.

quote:
Also likethe magical items in RPGs can you collect things which give you new powers / improve your abilities.. can you buy trnslation droids to help with understanding alien culture


Alien artifacts!!! Who knows what they do? Who knows how they work??? What happens if I press that button!!! (BOOM! )

quote:
2. The scenery and architecture can be beautiful, and is very much preferable (to me) to these bland warehous esettings that we get in modern games. Baldur''s Gate looks much nicer than Fallout . (But Fallout is the better **Roleplaying** game).


Yup, there''s no real reason why in a multi-planetary RPG you can''t have settings that range from Fallout''s bland deserts to BG''s lush forests (heh, and lots in between!) For some reason I''ve seen a lot of future depictions that are stuck on cyberpunk / Euro-future (boxy metalic) depictions. Why??

quote:
3. More melee combat *enemies*, as being shot in modern / scifi games is pretty dull in terms of gameplay. Ie. Damn he got me from 50 ft away, not as in arrggh look at the the teeth on that beastie. (


Hmmm… I may not be able to do much here unless I introduce light sabers. Of course, there are zones where you can''t use long range weaps (they''re illegal), and you have to resort to the ol'' zero-edge blade or sonic fist.

quote:
4. It gives a more plausible "reason" for the existance of weird creatures in the world. It is accepted that these thngs exist in fantasy novels, whereas in sci-fi you aren''t going to find that many different species on earth with a plausible reason.


Ohhho no! I disagree! Do you know what kinda beasties we''ll probably be manufacturing once our biotech gets advanced enough??? And that''s not even touching alien creatures!!!! (A methane breathing, metal eating, life-force sucking WHAT?!?!?!)



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Just waiting for the mothership…
--------------------Just waiting for the mothership...

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