🎉 Celebrating 25 Years of GameDev.net! 🎉
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News
IfThen Software LLC now has a Facebook page! Be sure to check it out.
http://www.facebook.com/pages/IfThen-Software-LLC/127059951447
From the Programmer
Written by Invisible
A warning to anyone who wants to try Microsoft Visual Studio 2010: Please remember that it is a beta, so don't install it on…
News
The Artist's Easel has returned! See the article for further details.
Overall progress for the Loradon 3.0 Preview has reached 88%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have decided to make modal elements darken and lock all the elements behind …
From the Programmer
Written by Invisible
I have decided to use a diagramming program called "Dia" to make the dependency graph and various flowcharts. The program is easy to use, and works well for what I need.
The GUI system's design is nearly finished. The only thing left to figure out is how "mod…
News
Overall progress for the Loradon 3.0 Preview has reached 87%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have finally had enough of the mess and have decided to put IfThen Software's engine into libraries. Currently, all the source code for the engin…
News
Overall progress for the Loradon 3.0 Preview has reached 86%!
www.ifthensoftware.net/loradon_online/progress/
The IfThen Software Forums were upgraded last week, introducing new features such as a new skin and the ability to rate individual posts. Be sure to check it out!
Version 1.2.3 of Stick A…
News
Stick Adventures Online version 1.2.2 has been released!
- Unused parts of the GUI have been removed.
- Pressing the enter key twice while on the login screen should no longer disconnect you.
- The random disconnect bug should now be fixed.
- The repeating character bug while typing should be fixed.
- Creatin…
News
Overall progress for the Loradon 3.0 Preview has reached 85%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
Due to various problems with it, I have decided to redesign the user input system again. I am currently in the research/planning stage, so unfortun…
News
Overall progress for the Loradon 3.0 Preview has reached 83%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have decided to combine the renderer and graphics core, since there was not much point in keeping them separate. Using a renderer should make the…
News
Overall progress for the Loradon 3.0 Preview has reached 81%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have decided to use the collision detection demo to test various design changes that I have been wanting to try. One of those changes is a render…
News
Overall progress for the Loradon 3.0 Preview has reached 79%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I think I have finally learned enough about collision detection to actually make use of it. I am going to create a collision detection demo to test…
News
Overall progress for the Loradon 3.0 Preview has reached 75%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
Unfortunately, I have not had much time to program since the last newsletter issue. The little time I have had has been spent learning line-cylinde…
News
Overall progress for the Loradon 3.0 Preview has reached 71%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I was getting ready to post last week's newsletter when my computer suddenly crashed and S.M.A.R.T. reported that my HDD was bad. On further inspec…
Overall progress for the Loradon 3.0 Preview has reached 71%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I was getting ready to post last week's newsletter when my computer suddenly crashed and S.M.A.R.T. reported that my HDD was bad. On further inspec…
News
Due to certain set-backs, overall progress has gone down to 69%. We should get back up there in no time though!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I am currently working on understanding the collision detection functions, to the point that I am…
Due to certain set-backs, overall progress has gone down to 69%. We should get back up there in no time though!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I am currently working on understanding the collision detection functions, to the point that I am…
News
Overall progress for the Loradon 3.0 Preview has reached 72%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
Thanks to oliii from the gamedev.net community, I think the sphere-AABB collision detection and response is finally working! His solution to figuri…
Overall progress for the Loradon 3.0 Preview has reached 72%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
Thanks to oliii from the gamedev.net community, I think the sphere-AABB collision detection and response is finally working! His solution to figuri…
News
Overall progress for the Loradon 3.0 Preview has reached 71%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
The battle to keep the moving circle out of the AABB rages on! There have not been many solutions since the last newsletter, mostly just tests. I …
Overall progress for the Loradon 3.0 Preview has reached 71%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
The battle to keep the moving circle out of the AABB rages on! There have not been many solutions since the last newsletter, mostly just tests. I …
News
We have added a new section titled "Artist's Easel"! This is a section done by our lead artist, showcasing what he is currently working on.
Overall progress for the Loradon 3.0 Preview has reached 69%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have r…
We have added a new section titled "Artist's Easel"! This is a section done by our lead artist, showcasing what he is currently working on.
Overall progress for the Loradon 3.0 Preview has reached 69%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have r…
News
Overall progress for the Loradon 3.0 Preview has reached 66%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I'm finally able to put that collision detection knowledge to good use. However, circle-AABB collision resolving is not quite as easy as you might …
Overall progress for the Loradon 3.0 Preview has reached 66%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I'm finally able to put that collision detection knowledge to good use. However, circle-AABB collision resolving is not quite as easy as you might …
News
Overall progress for the Loradon 3.0 Preview has reached 63%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have been converting the code to use a z-buffer rather than manual sorting. This has been interesting so far, and not quite as easy as I was hopi…
Overall progress for the Loradon 3.0 Preview has reached 63%!
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I have been converting the code to use a z-buffer rather than manual sorting. This has been interesting so far, and not quite as easy as I was hopi…
News
Overall progress for the Loradon 3.0 Preview has reached 59%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I started coding again last Monday. It felt good to be working with solid code again rather than math!
Before I start work on "Secret Feature #4" I …
Overall progress for the Loradon 3.0 Preview has reached 59%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
I started coding again last Monday. It felt good to be working with solid code again rather than math!
Before I start work on "Secret Feature #4" I …
News
Last week, our lead programmer InvisibleMan was interviewed by the 404 Radio crew. IfThen Software was discussed in general and information on a secret Loradon 3.0 feature was released! Be sure to check out episode #11 which can be downloaded via their RSS feed.
404 Radio Website: http://www.t…
Last week, our lead programmer InvisibleMan was interviewed by the 404 Radio crew. IfThen Software was discussed in general and information on a secret Loradon 3.0 feature was released! Be sure to check out episode #11 which can be downloaded via their RSS feed.
404 Radio Website: http://www.t…
News
Stick Adventures Online v1.2.0 has been released! This version includes a new monster and a slightly bigger map. Head on over to http://www.ifthensoftware.net/StickAdventuresOnline/ and check it out!
The Loradon 3.0 progress page has been updated to reflect the current state of the game. Prog…
Stick Adventures Online v1.2.0 has been released! This version includes a new monster and a slightly bigger map. Head on over to http://www.ifthensoftware.net/StickAdventuresOnline/ and check it out!
The Loradon 3.0 progress page has been updated to reflect the current state of the game. Prog…
News
The IRC server is back online! To connect to it, either use our javascript based Mibbit client at the top of the forum index at http://www.ifthensoftware.net/forums/ or connect with another client using the following information:
Server: irc.ifthensoftware.net
Port: 6667
Channel: #lobby
Fr…
The IRC server is back online! To connect to it, either use our javascript based Mibbit client at the top of the forum index at http://www.ifthensoftware.net/forums/ or connect with another client using the following information:
Server: irc.ifthensoftware.net
Port: 6667
Channel: #lobby
Fr…
News
The IRC, Loradon 2.1 and SAO servers have been shutdown temporarily. We will get them back up as soon as possible.
The Loradon 3.0 Preview's overall progress has gone down to 56% due to some changes that need to be made.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written b…
The IRC, Loradon 2.1 and SAO servers have been shutdown temporarily. We will get them back up as soon as possible.
The Loradon 3.0 Preview's overall progress has gone down to 56% due to some changes that need to be made.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written b…
News
Sorry about missing last week's newsletter. We will do our best to prevent that from happening in the future.
Overall progress has reached 67%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
Last week I finally completed the sound core! It took me roughly …
Sorry about missing last week's newsletter. We will do our best to prevent that from happening in the future.
Overall progress has reached 67%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
Last week I finally completed the sound core! It took me roughly …
News
Overall progress has reached 65%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
For the past couple weeks, I have been working on the sound core. I have ran into many problems, but have also learned quite a few interesting things about loading, streaming,…
Overall progress has reached 65%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
For the past couple weeks, I have been working on the sound core. I have ran into many problems, but have also learned quite a few interesting things about loading, streaming,…
News
Overall progress has reached 63%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
A few weeks ago I finally cleaned up the NPC/player state code. Each player and NPC has a ChangeState() function which changes their state and handles any graphic changes rela…
Overall progress has reached 63%.
www.ifthensoftware.net/loradon_online/progress/
From the Programmer
Written by Invisible
A few weeks ago I finally cleaned up the NPC/player state code. Each player and NPC has a ChangeState() function which changes their state and handles any graphic changes rela…
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