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Newsletter #25 - Z-Buffer

posted in IfThen Software
Published April 02, 2009
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Overall progress for the Loradon 3.0 Preview has reached 63%!
www.ifthensoftware.net/loradon_online/progress/


From the Programmer
Written by Invisible

I have been converting the code to use a z-buffer rather than manual sorting. This has been interesting so far, and not quite as easy as I was hoping. For anyone that wishes to use the z-buffer; Do not forget to enable alpha testing! Alpha testing makes it so that the z-buffer does not count the color-key as a valid pixel. If you don't do this, you will end up with gaps where you should be able to see through to the scenery but can't.


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