chromescythe said:
Thanks for the tips!
@chromescythe Your more than welcome man. ?
chromescythe said:
I want to be a game designer, as I want to create the art, levels and characters for my games,
I can link a youtube video here for you which relates to becoming a game designer in a big games company.
i will also link another video which is great for advancing art skills, the tips in here from Kim Jung Gi are golden.
chromescythe said:
I also know Unreal and Unity are the two most popular engines, and Unity, with its C# programming, would be “easier” to understand (I think they're similar, but C++ is supposedly more complex).
This is a free course it's quite excellent. This is where i started to learn C++. It informed me on a lot of the basic skills need to just read and understand it. The trick to programming is to learn a little bit each and every day so you retain it for longer in memory. Overwhelming yourself with too much information in 1 day make things impossible to understand.
chromescythe said:
I already have game ideas aside, and know which one to test first once I have the hang of this stuff. In the meantime, I want to improve my art, vocal talents, and writing, while learning about whatever needs to be learned to accomplish that goal.
If you know your goal then you should find your path there. I want to make a specific game that i imagined. Haha and i have a VR side project i'm slowly working on too.
chromescythe said:
It'd be cool to find people to work with, but I'm worried most people care about money too much. At least the people I work with.
You will have that everywhere, every business where capitalism is the main objective of the company you will have that. There aren't too many big games companies that are focused on making great games for the love of games. I think ProjectRed and a couple others are known for being good to employees and such. I personally want to create a games company that isn't focused around profit because that is the wrong way and i see studios making games with loot boxes and ingame purchases all the time, yet never delivering a high level of quality that i expect. The way to approach things is to be focused on fun for the player, because we all know a good game has to be fun. Otherwise it's a bad game haha. Have you ever seen the episode of south park where the Canadians are trying to explain “Freemium” games, they explain that games that are free want you to buy things in game but they can't make the game too fun or people won't buy anything. So the game has to be barely fun enough so the player keeps playing but not too fun they won't pay money XD. Anyways, i think there is truth in that.