1 minute ago, sprotz said:
I don't know what IP means but as I said
IP means intellectual property.
1 minute ago, sprotz said:
nothing can be done about someone giving away digital content to others, as others too will also be giving it off an so on and on.
Just because we can't stop something from happening doesn't mean we shouldn't try to do something about it. This argument of nothing can be done about someone doing x so why bother doesn't work for any number of things. Imagine if we started saying the same thing about murder: we can't stop it from happening, once the person's dead, we can't do anything about it, so why bother?
Yes digital content means that sharing and changing things is really easy to do, but that doesn't mean that artists should just 'give up' on not letting their work be misused or used without permission. The rules are there for a purpose: to prevent misuse without knowledge of the creator.
9 minutes ago, sprotz said:
And as for what you mention something about someone using a character in their videos that represent a bad image and give it a bad image, that is also unstoppable because it is super easy to do with digital items. Except maybe for humiliation, there would be no harm done to the creator unless money was involved.
Again, you are looking at the wrong aspect of this: reputation and brand damage are absolutely a problem with tangible consequences. Don't believe me? Look at Pepe the Frog. The creator of Pepe the Frog absolutely hates what's happened to it. So yes, this can result in monetary and non-monetary damage to the IP in question. It absolutely matters.
Again, just because something will happen does not mean we should try to stop it and do something about it.
5 minutes ago, DarkRonin said:
No...
Look, you have received answers from people who are professionals in the industry.
Maybe you'll get the answer that 'you want to hear' on the GameMaker forums, where the age of the members average in the low teens and they don't know any better.
But over here, the rules are not going to change, no matter how much you want to argue your point.
I will say one thing, I'm not a game dev. I work in software dev, but much of what I've been talking about you can simply read about on the Internet and learn from others on this forum. A lot of it also just what I've learned from my own work as an 3d artist who occasionally dabbles in game dev. The others who are posting here are absolutely experts in this field.