I have a glTF file at: https://github.com/sjhalayka/vulkan_shadow_mapping/blob/main/fractal.gltf
When I view it using an online viewer (https://gltf-viewer.donmccurdy.com/)|, it looks fine:
![](https://uploads.gamedev.net/forums/monthly_2023_04/bd6a417a82034872acb09f92e4322a42.image.png)
However, when I load it using the sample code (https://github.com/SaschaWillems/Vulkan/tree/master/examples/shadowmappingomni), it ends up all messed up:
![](https://uploads.gamedev.net/forums/monthly_2023_04/c9aabcd3cea54116b6612b168231cfdc.image.png)
Any guesses as to why the model gets mangled?