Monthly development update

Published July 08, 2012
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[font=verdana,geneva,sans-serif]In our project management, the lead developers sit together every month in a meeting to steer the project in the right direction. Starting today we wish to report on our progress each month (unless there is nothing newsworthy) and hope to get some people interested. So here it is, the first update of the month![/font]



Progress last month


[font=verdana,geneva,sans-serif]Antoine Defarges and Yoeri Vleer joined the team. Antoine will be focusing on the environment concepts and Yoeri will be working on game and level design. Welcome guys!

Pascal recently finished the early implementation of the particle system in the game engine. This still needs optimizations and we still have to make a few changes to edit the particles the way we want them to behave, also some features are not complete yet.[/font]



[sharedmedia=gallery:images:2491] [sharedmedia=gallery:images:2492]

Planning for next month


[font=verdana,geneva,sans-serif]For the next month we are starting work on a specialized level editor. We are currently using Doom Builder with just a specialized configuration file, but our demands require more from the editor than it can do out of the box, so this will branch off of Doom Builder's source code to create Yas Builder. Along with this there will be an initial texture management system that we can use to manage the textures that can be used in the level editor on walls and floors.

Also planned is our first iteration of environments concept art. We hope we can post some potential concepts here next month![/font]

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