Well I've been slowly chipping away at bits and pieces of work but i don't really feel like I'm achieving anything.
I keep coming back to comment on one of my posts from [11 days]
What i took from it was "if you don't enjoy it why are you doing it"
To which i replied that i did enjoy it; and i do.
I si…
I keep coming back to comment on one of my posts from [11 days]
What i took from it was "if you don't enjoy it why are you doing it"
To which i replied that i did enjoy it; and i do.
I si…
I've got a lot of polishing and smaller interactivity done these last couple of days; mostly to do with interaction between actors.
Items are now in and i have a design for the simple GUI I'm going to use.
What I've been doing in-between all of that work is fighting with unity and some path finding i…
Items are now in and i have a design for the simple GUI I'm going to use.
What I've been doing in-between all of that work is fighting with unity and some path finding i…
Hello,
I'm rolling day8/9 into one day as i only really got a days' worth of work done.
Having said that it's good to get a break once in a while and it's been really nice outside the past couple of days so I've been out and about doing regular people things.
I have got the team system sorted, you ca…
I'm rolling day8/9 into one day as i only really got a days' worth of work done.
Having said that it's good to get a break once in a while and it's been really nice outside the past couple of days so I've been out and about doing regular people things.
I have got the team system sorted, you ca…
Day 7 - End
Still not got around to finishing the path creation, managed to get some mild cleaning up done and some extra work I'd missed on the character stats/damage calculations.
I also implemented the team collections and once the path creation is done then that should be most of the core functio…
Still not got around to finishing the path creation, managed to get some mild cleaning up done and some extra work I'd missed on the character stats/damage calculations.
I also implemented the team collections and once the path creation is done then that should be most of the core functio…
Day 6 - End
I got partway through creating the path following mechanism and got bogged down by some unwieldy code I'd done before. As I'm now connecting different parts of the system i can see just how much of a hack job it all is.
Don't get me wrong, it works and individually its fine, but when tryi…
I got partway through creating the path following mechanism and got bogged down by some unwieldy code I'd done before. As I'm now connecting different parts of the system i can see just how much of a hack job it all is.
Don't get me wrong, it works and individually its fine, but when tryi…
Today is game mechanics day, i will be finishing off the path selection for player characters and implementing some Simple AI for NPC's.
Bur before all that i need to create a team management class, this should allow me to add a few characters per side and control the strategy movement and attacking…
Bur before all that i need to create a team management class, this should allow me to add a few characters per side and control the strategy movement and attacking…
it's 2PM on Day 6 and I'm just getting around to the entry for day 5.
This, I've found is the only drawback to flexible working; once you are on a roll and work late it messes with your sleeping pattern.
Got the character class and models working as well as the movement between tiles working for char…
This, I've found is the only drawback to flexible working; once you are on a roll and work late it messes with your sleeping pattern.
Got the character class and models working as well as the movement between tiles working for char…
Today is going great so far, i seem to be much more motivated at night, not sure of the reason but that's 2 days in a row no I've got more work done at night. Perhaps it's the quiet.
Finished the camera controls complete with rotation of map and different camera heights, this is now linked to the ke…
Finished the camera controls complete with rotation of map and different camera heights, this is now linked to the ke…
I have decided on a working title name of Frontier, I'm sure this will change at some point but i relate better to things with actual names so for now this'll do.
Finished the basic camera movements last night and got started on the character class, things are progressing smoothly now. I'm using iTw…
Finished the basic camera movements last night and got started on the character class, things are progressing smoothly now. I'm using iTw…
Well, today i got a lot done, finished the rough version of the map loader/renderer(screenshot included), Currently finishing up on the camera controls.
The 2.5 hours sessions are not as useful as i would have imagined, it's difficult to fit 2.5 hour block in my normal day, however i did try and fit…
The 2.5 hours sessions are not as useful as i would have imagined, it's difficult to fit 2.5 hour block in my normal day, however i did try and fit…
Didn't really get a chance to properly test out the 2.5 hour sessions yesterday so I'm sticking to that system for the moment see how it pans out on a regular day.
a heady list of things to get done today want to pick up as much of yesterday's slack as possible.
Tasks:
- Finish map strict/load/save
…
a heady list of things to get done today want to pick up as much of yesterday's slack as possible.
Tasks:
- Finish map strict/load/save
…
Today was a disaster from a project point of view, only got 4 hours of work done.
I did finish the serialization and structure of the tile/map system but that was about it, I'm going to try and claw back some progress today.
i learnt that no matter how hard i try i cannot concentrate while my partner…
I did finish the serialization and structure of the tile/map system but that was about it, I'm going to try and claw back some progress today.
i learnt that no matter how hard i try i cannot concentrate while my partner…
It's nearly 3 PM here and I'm only just sitting down to work.
There are however benefits to this approach,
- I have got all of my daily non-work chores done
- got all of my small workstation niggles fixed
So in theory i should be able to work with my 2.5 hour sections right through to 12 am (overrunnin…
There are however benefits to this approach,
- I have got all of my daily non-work chores done
- got all of my small workstation niggles fixed
So in theory i should be able to work with my 2.5 hour sections right through to 12 am (overrunnin…
Well, things did not go as planned.
A quick overview of my day,
- 2 hours' work
- 20 min break
- 1 hour work
- 1 hour lunch
- 30 minutes to be guilted into going to a pet store 30 miles away by my partner
- 5 hours stopping in every shop to and from said pet store
- having said that i did sit outsi…
[color=#000000][font=Arial][size=2]Firstly I'm just quickly running over my setup and tasks for the day,[/font][/color]
[font="Arial"][size=2]I plan on doing a fair bit of writing so I'm going to be using Q10 which is an amazing simple text editor that blacks out the screen and emulates typewriter n…
[font="Arial"][size=2]I plan on doing a fair bit of writing so I'm going to be using Q10 which is an amazing simple text editor that blacks out the screen and emulates typewriter n…
I have a contiguous 11 days off starting from tomorrow (Friday)
During this time i am going to try and develop a working prototype of a game design i have been planning for a while.
As I'm sure many people do, i tend to think that if i didn't have a job i would be able to develop games much quicker. …
During this time i am going to try and develop a working prototype of a game design i have been planning for a while.
As I'm sure many people do, i tend to think that if i didn't have a job i would be able to develop games much quicker. …
Okay lets go over the setup for mercurial api project creation.
i went with a simple batch file as i'd never done anything substantial using them.
you'll also need Curl (this is what i used to send the get requests)
Here is the code i used
[spoiler]
i went with a simple batch file as i'd never done anything substantial using them.
you'll also need Curl (this is what i used to send the get requests)
Here is the code i used
[spoiler]
@ECHO off
set /p _folder=FolderName:
call ToLower %_fo…
Well after a lengthy break from anything game related I've finally got some free time to start doing something fun.
First up i am setting up my workspace for new projects and mildly efficient dev work.
A disclaimer, most of my set up is for my own personal amusement, it is not necessarily the mos…
First up i am setting up my workspace for new projects and mildly efficient dev work.
A disclaimer, most of my set up is for my own personal amusement, it is not necessarily the mos…
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