MysteryMeat's Journal

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Liverpool UK
25 comments
3 followers
21 entries
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M_MGames
May 18, 2011
Burnout ...No, Not the Game
Well I've been slowly chipping away at bits and pieces of work but i don't really feel like I'm achieving anything.
I keep coming back to comment on one of my posts from [11 days]
What i took from it was "if you don't enjoy it why are you doing it"
To which i replied that i did enjoy it; and i do.

I si…
1,280 views
M_MGames
May 03, 2011
11 Days - [Day 10/11] & End of Project(ish)
I've got a lot of polishing and smaller interactivity done these last couple of days; mostly to do with interaction between actors.
Items are now in and i have a design for the simple GUI I'm going to use.
What I've been doing in-between all of that work is fighting with unity and some path finding i…
1,005 views
M_MGames
May 03, 2011
11 Days - [Day 10/11] - End
This entry is coming soon, with a roundup of the entire 11 days.
938 views
M_MGames
May 01, 2011
11 Days - [Day 8/9] - End
Hello,

I'm rolling day8/9 into one day as i only really got a days' worth of work done.
Having said that it's good to get a break once in a while and it's been really nice outside the past couple of days so I've been out and about doing regular people things.

I have got the team system sorted, you ca…
923 views
M_MGames
April 29, 2011
11 Days - [Day 8] - Entry 1
Pathfinding........AARRRRRGHGHHHGHHGHGHG

That is all.
949 views
M_MGames
April 29, 2011
11 Days - [Day 7] - End
Day 7 - End
Still not got around to finishing the path creation, managed to get some mild cleaning up done and some extra work I'd missed on the character stats/damage calculations.
I also implemented the team collections and once the path creation is done then that should be most of the core functio…
811 views
M_MGames
April 28, 2011
11 Days - [Day 6] - End
Day 6 - End
I got partway through creating the path following mechanism and got bogged down by some unwieldy code I'd done before. As I'm now connecting different parts of the system i can see just how much of a hack job it all is.
Don't get me wrong, it works and individually its fine, but when tryi…
700 views
M_MGames
April 27, 2011
11 Days - [Day 6] - Entry 1
Today is game mechanics day, i will be finishing off the path selection for player characters and implementing some Simple AI for NPC's.
Bur before all that i need to create a team management class, this should allow me to add a few characters per side and control the strategy movement and attacking…
835 views
M_MGames
April 27, 2011
11 Days - [Day 5] - End
it's 2PM on Day 6 and I'm just getting around to the entry for day 5.
This, I've found is the only drawback to flexible working; once you are on a roll and work late it messes with your sleeping pattern.

Got the character class and models working as well as the movement between tiles working for char…
776 views
M_MGames
April 27, 2011
11 Days - [Day 5] - Intermission
Hello,

In the unlikely event that anyone is waiting eagerly for the next entry...it will be coming in the morning.

it's 1AM here and i'm still going stong so i'm gonna work through and do my entry for today in the morning, see you then.
746 views
M_MGames
April 25, 2011
11 Days - [Day 4] - End
Today is going great so far, i seem to be much more motivated at night, not sure of the reason but that's 2 days in a row no I've got more work done at night. Perhaps it's the quiet.

Finished the camera controls complete with rotation of map and different camera heights, this is now linked to the ke…
894 views
M_MGames
April 25, 2011
11 Days - [Day 4] - Entry 1
I have decided on a working title name of Frontier, I'm sure this will change at some point but i relate better to things with actual names so for now this'll do.

Finished the basic camera movements last night and got started on the character class, things are progressing smoothly now. I'm using iTw…
773 views
M_MGames
April 24, 2011
11 Days - [Day 3] - End....Ish
Well, today i got a lot done, finished the rough version of the map loader/renderer(screenshot included), Currently finishing up on the camera controls.
The 2.5 hours sessions are not as useful as i would have imagined, it's difficult to fit 2.5 hour block in my normal day, however i did try and fit…
737 views
M_MGames
April 24, 2011
11 Days - [Day 3] - Entry 1
Didn't really get a chance to properly test out the 2.5 hour sessions yesterday so I'm sticking to that system for the moment see how it pans out on a regular day.

a heady list of things to get done today want to pick up as much of yesterday's slack as possible.

Tasks:
- Finish map strict/load/save
809 views
M_MGames
April 24, 2011
11 Days - [Day 2] - End
Today was a disaster from a project point of view, only got 4 hours of work done.
I did finish the serialization and structure of the tile/map system but that was about it, I'm going to try and claw back some progress today.
i learnt that no matter how hard i try i cannot concentrate while my partner…
911 views
M_MGames
April 23, 2011
11 Days - [Day 2] - Entry 1
It's nearly 3 PM here and I'm only just sitting down to work.
There are however benefits to this approach,

- I have got all of my daily non-work chores done
- got all of my small workstation niggles fixed

So in theory i should be able to work with my 2.5 hour sections right through to 12 am (overrunnin…
795 views
M_MGames
April 22, 2011
11 Days - [Day 1] - End


Well, things did not go as planned.

A quick overview of my day,

- 2 hours' work

- 20 min break

- 1 hour work

- 1 hour lunch

- 30 minutes to be guilted into going to a pet store 30 miles away by my partner

- 5 hours stopping in every shop to and from said pet store

- having said that i did sit outsi…
957 views
M_MGames
April 22, 2011
11 Days - [Day 1] - Entry 1
[color=#000000][font=Arial][size=2]Firstly I'm just quickly running over my setup and tasks for the day,[/font][/color]
[font="Arial"][size=2]I plan on doing a fair bit of writing so I'm going to be using Q10 which is an amazing simple text editor that blacks out the screen and emulates typewriter n…
806 views
M_MGames
April 21, 2011
11 Days - [Day 0]
I have a contiguous 11 days off starting from tomorrow (Friday)
During this time i am going to try and develop a working prototype of a game design i have been planning for a while.

As I'm sure many people do, i tend to think that if i didn't have a job i would be able to develop games much quicker. …
1,257 views
M_MGames
February 12, 2011
Work Smarter .. apparently (Part 2) - Work Smarterer
Okay lets go over the setup for mercurial api project creation.

i went with a simple batch file as i'd never done anything substantial using them.

you'll also need Curl (this is what i used to send the get requests)

Here is the code i used

[spoiler]



@ECHO off




set /p _folder=FolderName:

call ToLower %_fo…
902 views
M_MGames
February 11, 2011
Work Smarter .. apparently (Part 1)
Well after a lengthy break from anything game related I've finally got some free time to start doing something fun.

First up i am setting up my workspace for new projects and mildly efficient dev work.

A disclaimer, most of my set up is for my own personal amusement, it is not necessarily the mos…
785 views
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