Child of GDNet

Jack be nimble, Jack be quick...
210 comments
78 entries
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TraderJack
August 02, 2005
...

...

Gamedev,

Alright, so I didn't get any work done on the project. It's kind of shameful, but the job is really killing me right now. I can't wait till I'm not working anymore. Only two more weeks. I got home at 9 tonight, and now I'm going to bed cause they want me to come in a 8 tomorrow, which means…
477 views
TraderJack
August 01, 2005
Alright...
Gamedev,

Right, sorry about not doing a third entry yesterday. I didn't get the work done that I intended to write about, but I'm sure you'll forgive me. I did finally get that work done though, but it comes with a "con". Before hand, I'd just like to say thank you Mushu for the card, I display it l…
549 views
TraderJack
July 31, 2005
Progress in the last few hours
Gamedev,

Disclaimer!!! There was another entry about 4 hours ago, and if you havn't checked this journal in that amount of time, you probably missed it!

Alright, this is going to be quick. I did make some good progress in the last few hours. I finally got the moving platform code to be completely bu…
598 views
TraderJack
July 31, 2005
Untitled
Gamedev,

Alright, so I have more great news. After my entry last night detailing all the progress I made, I decided to continue working, cause my girlfriend wasn't calling (or she was, but the ringer on the phone I was using was off). So I worked for another four or so hours, and hence got todays wo…
518 views
TraderJack
July 30, 2005
Saturday...
Gamedev,

Alright, I'll try to make this short, even though I can never really matter. Sorry I have no special visual assist from any sort of piktar or screenie, but tomorrow I won't post without! So Anyway let's talk about teh PROJEKT!

Luckily, I was able to get done my entire workload today, and the…
514 views
TraderJack
July 29, 2005
Oh man...
Gamedev,

Sorry guys for taking something like a week to get this entry in. Well, here's how it is. For a few days I couldn't get anything done on the project and was all like 'Oh no!' and that passed... so over the last couple of days here's what I did...

Perfect Screenshot:


Sorry for resizing it too …
586 views
TraderJack
July 23, 2005
...

...

Gamedev,

Alright, now to begin the entry, I'd first like to note that in the 'PS' you can find my answers to the comments for the last entry, where Sapo asked a question about my game engine and I gave a huge answer, so I thought I might as well re-post here.

So anyhow, I'm going to be shouting out t…
748 views
TraderJack
July 22, 2005
Alright, before bed
Gamedev,

Just a quicky (I always say that, don't I?) before I head to bed. So I've had a busy couple of days, and now that I've finally reached the weekend, I can start more major work on the project. Tomorrow I program a new type of enemy and then write them into the first level. Then I can do some…
499 views
TraderJack
July 20, 2005
In so long...
Gamedev,

Oh man, it's been so long since I last updated. I'm trying, I'm trying. It's also hard to keep up with posters these days. It's almost like you need an hour a day just to read everyones entries. Journal Land is getting popular really fast! I would feel much better about this is more of the …
511 views
TraderJack
July 17, 2005
And some more
Gamedev,

Ugh, I woke up regretably late this morning. I lost alot of good time. I did get all I wanted to get done on the project however. Picked up the new concept art, arranged a possible sprite artist, and started the level code. As for the code, the header file is complete, as well as initializa…
461 views
TraderJack
July 17, 2005
And some more
Gamedev,

Ugh, I woke up regretably late this morning. I lost alot of good time. I did get all I wanted to get done on the project however. Picked up the new concept art, arranged a possible sprite artist, and started the level code. As for the code, the header file is complete, as well as initializa…
504 views
TraderJack
July 16, 2005
...

...

Yo...

My girlfriend knows 1337-speak.

Beat that.
484 views
TraderJack
July 16, 2005
G-Unit
Gamedev,

Sup biotches. I'm just chillin, as ussual. And great news, for all of you on the edge of your seats... the turret code is fixed and finished! Wheee! Turns out it was updating it's x origin instead of it's real-time x value. So I just fixed that, and now I can make any turret anywhere I want…
556 views
TraderJack
July 14, 2005
Grrr...
Gamedev,

Alright, tonight I'm going to fix the last of it. The turret code has been pissing me off percilessly. I've fixed the major problem. Just one tiny flaw ahead...

So when that's done, it's time to construct the mainframe of the program. I don't think it will give me too much trouble, but maybe…
535 views
TraderJack
July 12, 2005
B-b-bump bump, bump it up!
Gamedev,

Last night I wrote a terribly timed entry that was almost immadediately shadowed by three other people writing entries directly after me. Oh, and by the way, I'm reading everyones journal now. If you've written an entry in the past few days, I've read it, and well continue to do so, so I ho…
532 views
TraderJack
July 11, 2005
An Entry
Gamedev,

The day was alright. Don't have much more to say about that. So after work, I went to go see Brucker. Here are the most common enemies found between levels one and three:



Those are my armed forces. That small turret will be in all sorts of place in the game, showing up once atleast every 2 l…
510 views
TraderJack
July 11, 2005
Ho hum
Gamedev,

What's up? It's morning at work, and Jack has brought in the bagels. Go Jack, I am teh aW350M3. And that bagel girl keeps hitting on me over the phone. That's a great feeling, hearing that bagel girl call me 'honey' and 'sweetie' apologetically for having to put me on hold. It's cute, but s…
620 views
TraderJack
July 09, 2005
Hmm...
Gamedev,

Wassup. Just a quick update. Met with Brucker today, and the art is looking good. Different than what I expected. What I wanted him to do was to create a sheet that had five things. A militant-looking law enforcement officer with a rifle at his side, the same officer holding his gun up in a…
573 views
TraderJack
July 08, 2005
A update
Gamedev,

Well, the timing on my last entry was premature. I had a picture of the most beutiful thing on the planet (and his computer case, hahaha, kidding)... my computer case! Unfortunately, five people posted entries immediately after mine, cause my entry to fall off of the very front page within …
490 views
TraderJack
July 07, 2005
Oh yeah, oh yeah
Dear Gamedev,

My case came! Sweeeeeet!



The physique, the sexy, the amazing structure and badass factor! And the case is pretty good looking too! Hahaha! No, but really, friggin thing is huge. It's taller than me when I sit down, and the desk is only just above elbow level. I love it so much. Now I ne…
611 views
TraderJack
July 07, 2005
Alright...
Gamedev,

Alright, so how are you all? Good? Excellent.

(Open up, put it in, boom chicka boom chika) Let's begin.

Ten princess points for whoever gets what that is from. Someone should know.

So anyhow, yesterday was my first day off since two weeks ago (aside from weekends which have been riddled with u…
359 views
TraderJack
July 05, 2005
Ugh...
Gamedev,

Ugh...

I am so pissed. So, of course, I work all five days last week, pull overtime, get nothing done Friday, and then... suprise! Another suprise vacation to the farm. Damnit. So that was a complete and utter waste of my time. You have no idea. Now I have to cram hard core as hell to make u…
361 views
TraderJack
June 28, 2005
Grrrr...
Gamedev,

Ugh, programming is frustrating me to no end, as ussual. I've run into the weirdest problem in the moving platforms. I've writen all of the code, and now the things don't move. They interact with the player, however, as if he was moving. So one by one I checked the different values, and des…
353 views
TraderJack
June 28, 2005
More at Work
Gamedev,

Well, it's before work again, and it's happyhappyjournaltime. Yesterday I got alot of good programming done. I transfered all of the collision detection code like I wanted too (which took much longer than I thought), and made the 'structure' class for things like buildings. This is all I ne…
317 views
TraderJack
June 27, 2005
Just a quicky
Gamedev,

I've started work programming the project now. It's sweet. I'm so glad I can concentrate on programming now. I spent yesterday taking all the code from the prototype and turning it into a usable equivilent in the actual game. I also built a system where instead of using a new bitmap for eac…
285 views
TraderJack
June 23, 2005
Short one
Gamedev,

I'll try to make this one shorter then ussual, cause I need sleep. Work is fine, 8 hour days at almost minimum wage, but I need the money. I am seeing some old friends lately, but only scarcely, since I've been working hard on my DevProject. So about that:

I uploaded the document that contai…
327 views
TraderJack
June 19, 2005
...

...

Gamedev,

Ugh, I should not be writing this entry. It's 2:15 in the morning, I'm tired from level design, I need sleep, I have church at 9:30m (summer schedule), and then a day at the beach. The beach will probably be cold and cloudy. Just the way I love it. So yes, level design. I'm about to write t…
278 views
TraderJack
June 14, 2005
La-di-da
Gamedev,

Just saw the E3 Advent Children trailor. Holy Christ! Most amazing CG movie I've ever seen. They changed the words to One Winged Angel though (you have to listen closely for it). So that's sweet...

So developement, that's why I'm here. Finishing up the last of finals, I only have one 2 hour …
297 views
TraderJack
June 13, 2005
Untitled
Gamedev,

Tell me I didn't just pwnz0r my dude right here (I'm Spitfire):

Spitfire1314: so, what EXACTLY did Myla say about Saturday?
The Broken Light: Nothing, really.
The Broken Light: At all.
The Broken Light: What actually happened?
Spitfire1314: that's between you and Myla
Spitfire1314: I don't like g…
362 views
TraderJack
June 09, 2005
Ugh...
Gamedev,

After the past few days, how much work have I got done on the project? Well, probably virtually nothing. It's the end of school, and I'm cramming to get missed work in, study for finals, etc... but as of tomorrow, it's all over! I can finally devote hours and hours to the project. I'll be a…
340 views
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