Just a quicky (I always say that, don't I?) before I head to bed. So I've had a busy couple of days, and now that I've finally reached the weekend, I can start more major work on the project. Tomorrow I program a new type of enemy and then write them into the first level. Then I can do some heavy work on solidifying things. Mostly tweaking in game code dealing with attacking and damage, and the major part...
...which is completing things like game menus, the graphic interface, and the transitions between levels. And of course things like dying and such, but that's where the integration between the game code and the level engine all fall into place.
So anyhow, Bruckner is going away for virtually the rest of the summer, as is my girlfriend. Bruckner leaves tomorrow, girlfriend leaves Wednesday. So while Bruckner leaving reduces my source of art for you to oggle, and Alix leaving reduces my overall level of esteem, I do have more time (then just the normal majority) to work on production. So I guess overall this is a good thing for developement.
I've also decided that I'm registering Pighead Productions as a DBA (Doing Buisness As) company. I need a legal body to which I am to hold copyrighted materials to and for which I can operate, use a taxshelter, create e-commerce accounts with, get acccess to special Developer-Zone SDKs for various platforms, etc...
Oh, and before I forget...
Just so you have something to see. This is going to be the little helicopter unit that flies overhead in the first level (and maybe a later level). It is not determined whether it will shoot yet. Probably not in the initial demo. It will piss you off, however, if you wish to move across the tops of buildings. Like that little vehicle that runs along the ground.
So anyway, it's off to bed. Lots of programming tomorrow, so I'll make time for another entry. And shout outs tomorrow too! And talking about what I think of my fellow GDNet+ers.
PEACE!
-IV