Blog re-posts sourced from http://blog.trollpurse.com. Put here on https://www.gamedev.net/ for ease of accessibility.
We are pleased to announce that we will be demoing Eight Hours - our paranormal horror investigation game - at Midwest Gaming Classic 2022 in Milwaukee, WI on April 30, 2022 @ 10 AM.
We will be in the Future Classics room with our own little Startup Booth. Please stop by to try our game Eight Hour…
We have a wonderful new UI focused update for this game. After some feedback from our wonderful community we implemented some changes to our Game Settings UI. These fixes address a few issues
PLAY NOW Get on Itch.io Get on GameJolt Update 3.2.2Here are our major UI updates.
- Scaling on vari…
Eight Hours has just been released version 3.2! This is an exciting time because it brings us one step closer to a full game! Eight Hours has been under development since 2016. If you want the full story, take a look at The Story of Eight Hours. Long story short, we have a lot of graphical updates,…
Some time ago we announced that we will be presenting Eight Hours at the 2020 Midwest Gaming Classic (MGC2020). Due to the pandemic of COVID-19, MGC2020 has been cancelled. Thus we will not be able to demo Eight Hours at the event.
We would like to thank MGC2020 and the Wis…
Whoa! Where have we been? Hiding in a cave? Maybe, but that doesn’t matter. Because in that time our little trollkins have been up to a lot of mischief. Take a gander further in to see what we have in store for 2020!
What We Have Been Up ToFor the past two years (yes, two years since our last po…
Version 2.0.0
This is a short post to announce that Eight Hours has released version 2.0.0. This is a big change in the core game code, there were some new assets purchased to build out levels, and we went through a lot to fix up the lighting within the game itself. We are very excited to re…
If you want, you can go directly to itch.io or gamejolt to play the latest free version of Eight Hours.
A lot has changed over the past few months for Eight Hours. First, if you haven't, checkout our trailer!
Trailer Big UpdatesHere is a list of som…
Can you hear it? The slight creak in your office chair, the pop inside the walls of your room, the bones in the house stretching. Are your lights off? Do you still see flickers of shadows out of the corners of your eyes then? Who was that knocking on your door - or, was that just the wind?
These …
Troll Purse was started as a means to distribute games under a common title. Today, we will discuss our first distributed game, Eight Hours. Taking on a different model, rather than selling early access games, Troll Purse wants to create games to garner interest in them. If enough interest is foun…
Originally posted on Troll Purse development blog.
Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss i…
Unreal Engine 4 is an awesome game engine and the Editor is just as good. There are a lot of built in tools for a game (especially shooters) and some excellent tutorials out there for it. So, here is one more. Today the topic to discuss is different methods to program player world interaction in U…
Originally posted on Troll Purse Dev Blog
Recently, Troll Purse setup a public invite for the Troll Purse Discord Server. And, as with all things, we decided to test out using Discord Webhooks to push updates to our members in realtime. This is by far the most effective realtime …
Recently, Troll Purse setup a public invite for the Troll Purse Discord Server. And, as with all things, we decided to test out using Discord Webhooks to push updates to our members in realtime. This is by far the most effective realtime pushing we have conceived yet. It was so easy, sharing it wi…
Yes! Troll Purse has done it again! Looking at all the great social platforms out there, we were missing one that needed our posting! Tumblr has now been integrated into our automation platform. Following our desire to automate a lot of our processes, our foray into blog sharing automation has bro…
Originally Posted on Troll Purse Dev Blog
After our migration to AWS, Troll Purse removed the old forums running in Digital Ocean. Troll Purse decided to start with a clean slate. Which was easy - as nobody registered (no migrations needed…
So many of these posts have been about process automation, so why stop! Troll Purse is at it again. This time, we are leveraging AWS Lambdas to submit dev blog updates to the Troll Purse Subreddit. There is also an exciting twist: .NET Core was not the platform of choice, rather, NodeJS was used.
…If you are a follower of Troll Purse, then you well know that our current game Eight Hours is built using Epic Game’s Unreal Engine 4. Today, we will discuss doors. Yes, doors and how our AI opens them - or rather, doesn’t.
Quick OverviewEight Hours is a horror game about a paranormal investi…
Originally posted on Troll Purse Dev Blog
Recently, Troll Purse made the decision to migrate from the cloud in Digital Ocean to Amazon Web Services for cloud and website services. There were several reasons behind this critical decision. These reasons are infrastructure, flexibility, and fut…
Recently, Troll Purse had issues with the Auto Tweet Lambda. While not our fault in the end, it took local debugging and tests to verify. Sharing is caring, here is one way to locally test and debug .Net Core AWS Lambda.
Unit TestsUnit tests are an excellent way to verify class and service co…
As mentioned before, Troll Purse loves automation. One process at Troll Purse that was not automated was the Tweeting of Blog updates to the Troll Purse Twitter account. Orignally, Troll Purse used Hoot Suite to send out updates to multiple social channels at once. This was still a manual process …
Since the migration to AWS, Troll Purse has been hard at work to automate developer processes. Today, you will read about examples on how to automate the build of a static website using node, gulp, AWS CodeBuild, S3 static websites, and Lambda.
The Problem to SolveTroll Purse is a fan of automa…