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Latest texturing Activity
You're right--I was hoping that the issue was transient, but it doesn't seem so. :/
Well, there are other sites that you might try! Perhaps look to TIGSource, or a dedicated site like Fiverr. (Others may have other and/or better suggestions!)
![Why is the Vertex Shader behaving strangly when texturing GL_TRIANGLE_FANs?](https://uploads.gamedev.net/forums/monthly_2021_07/97217cc44f75491283e4c1599a75e705.bad_texturing_better.png)
Oh, I forgot about this thread!
21st Century Moose said:
When setting up your attrib pointers, are you using glVertexAttribPointer or glVertexAttribIPointer for the a_texref attrib?
It turns out that I should have used done this in my C code, as you said. I asked this somewhere else and someone …
![OpenGL texturing problem](https://uploads.gamedev.net/forums/monthly_2020_05/5cc4ce903ce34925a576244f7bf42527.quad.png)
Thank you so much for the solution. It was indeed the typo.