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Latest cubemap Activity
First hit I get is https://learnopengl.com/Advanced-OpenGL/Cubemapsā
Given that it's a site for learning OpenGL, there is an example there with a cubemap and everything gets explained, so you can change everything and more as you desire.
![How to figure out UVW coordinates for cubemap? (DirectX 11)](https://uploads.gamedev.net/forums/monthly_2021_01/b993b57fea08466b8d0ea9b220b2e051.Starfire-DirectX-Build-1047-2021-01-27-15-50-49-09.bmp)
I haved solved this by setting the texture coordinate position as the vertex position inside the vertex shader!
![Water planar reflection with physical correct normals](https://uploads.gamedev.net/forums/monthly_2020_10/8950838106c54bce98735acef7043312.dfgdfgdfg.jpg)
ddlox said:
look here:
- http://roar11.com/2015/07/screen-space-glossy-reflections/ā
- http://jcgt.org/published/0003/04/04/ā
- https://interplayoflight.wordpress.com/2019/09/07/hybrid-screen-space-reflections/ā
Have fun ?
I use screen space planar(projected) reflections.
This method http://remi-genin.fr/blog/sā¦
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