1 hour ago, CrazyCdn said:
He said a lot of them were unfinished, but didn't state how far along they were. I doubt in 4 years, while going to school many got more then a short ways in. Starting 100 game projects I could do in a single day. Getting them to a very early testing stage with programmer art is another thing completely.
My reply had a tint of sarcasm. I was just trying to see if the OP had any actual experience making real games which consists of a lot more than just having an idea and opening up VC++ 6.
Even though it might come across as being harsh I'm genuinely trying to help like everyone else here. I honestly think the OP needs to really build up a strong foundation in game development and slowly take on something like DirectX, not go full blast into RTS games and Online FPS games without any foundation. Playing around with old tools and APIs doesn't make sense unless you're just curious and looking to dabble, but this isn't something you should be doing when you're starting out.
I already figured out this was beyond the OP's scope. I've been at this long enough to know that if you're not able to take universal programming concepts, and apply them to a new API by reading the documentation, then you're running before you can even crawl.
If I'm wrong then so be it, but sometimes people need the cold hard truth...