What would you say are the most desirable qualities for a producer in a team?
1. Familiarity with management principles and tools
2. Ability to interact effectively with diverse people (all backgrounds, all disciplines)
3. Humility/ being humble
4. Able to motivate action
5. Time management
6. Genuine interest in helping people and organizations for it's own sake, not just means to an ends.
What would you say is most important for them to bring to a project?
The ability to facilitate and foster trust, respect, and productivity with limited/ general authority.
if looking through a portfolio of a producer, what would you look for?
1. Duration of commitment (in years)
2. # of people managed
3. Education specialties
4. Scope and scale of project
5. Demonstrated track record of management experience/ management studies
6. Communication proficiency across all platforms (verbal & written)
7. Conflict resolution skills
8. Change management skills
9. Ownership of responsibility
10. Critical thinking and problem solving skills (especially in areas not their specialty)
11. Passion for continuous learning
12. A keen study of people/ psychology
13. Has passion for the process of making games, able to display that in contexts not in direct interest.
14. Large network of people from both in and out of gamedev related fields.
15. How holistic and Consistent the pieces of the product look with each other
16. How clear the big picture of the product/ goal of the product is conveyed as a whole.
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No producer should ever think to themselves, "This isn't in my job description, so I won't do it"
As someone who's Been doing it for 5-7 years now, there's so much more, we just scratched the surface.
For more info go:
or read the articles I wrote:
https://www.gamedev.net/resources/_/business/production-and-management/industry-producer-interview-project-job-analysis-of-a-games-producer-part-1-r4353
They are very long and in- depth, but here is an academic analysis.
Let me know if you have any specific questions about them.