Exactly, Hodgman, that is exactly what I am talking about. What you are describing, where that originates, is Avalon Hill's phased turn system. That is what you are actually describing there. And that is the "first generation" of only the core foundation of how Rube operates
That's nothing of nothing's
phased or whatever system. It's blatantly trivial. Really. You have to be aware that unlike on a board game, simulating "real, continuous" time on a computer is a lot harder than this super special phased magic system. The latter is the "natural" thing to do, and it has been done (I'm now inventing a number) billions of times since (I'm now inventing a date) the 1950s. The scheduler in every operating system running on every computer (microcontrollers exempted) does that kind of thing a couple of times every second, too.
The entire notion of this Ruben being a god is not alltogether new either. Every game master in every MMO is a kind of god (or the DM if you want to stay more traditional with e.g. D&D). A game master can teleport your avatar to another place, or can spawn creatures or treasure out of nowhere. He can schedule an event for treasure to drop in 2 minutes at a particular location, no problem. Game master says your avatar dies, and it dies. Clearly a God.
I think your best option is to take back three steps and relax for a day or two, take a weekend off with a nice girl. Then come back and either publish something that is unconvoluted and substantial, or let it be (US patent offices are known to accept almost every crap, so you might actually get a patent on something, but you might as well not. And you might as well save your money).
There is, if I recall correctly, a one year period (someone correct me if I'm wrong) during which you can publish information prior to applying to a patent so it doesn't count as "publicly known prior art". Do that, if you want constructive feedback, and if you want people to take you for serious. No reason to be afraid of someone stealing your stuff (that's not going to happen anyway).
If all you have is nothing revolutionary, but simply a good story, or a good setting for a game (with a Ruben god, if you will)... well, that is not bad. If you have indeed found the solution to life and everything, that's fine as well. But be clear about what it is, no blah blah, and no unverifiable claims.
Now of course, if there was any chance that you have found the answer to everything including how time works, I wouldn't tell anyone a word in fear of being abducted and tortured by a governmental agency for disclosure. You don't think that if there was any chance you are the one guy who alone knows how time functions, they let you walk free, do you think? Be real, do you think a patent will help you if you alone have the key to something more powerful than a hundred nuclear bombs in your hands? Do you think your life will be worth one dime?
Another thing is, you want advice (and it seems you want some sort of confirmation as well) but you do not want to tell anything. The posts both on this thread and on that blog are rather elaborate to say the least, but without saying anything. Almost borderline to logorrhea. It is all apparently all about a paracosm with an imaginary figure whom you named Rube. Also, a couple of lines that I've encountered here and there (both in this thread and on the blog) are of the "everybody but me is stupid" kind.
Alone by themselves, and in combination with each other, these things are... well, let's say they don't look too good.
Also, you talk of the work of hundreds of other people and "your game" and patent applications more or less in the same breath (at least that's what is my perception). You openly state "I didn't create it". This is not a good predictor for being all too much successful with enforcing a patent. So really, you could as well just show and tell.
Words like "god" or "matrix" come up out of context, and a lot of claims are made which object to what's more or less public knowledge to most people on here. For example planning ahead 30 steps into the future, for all entities. Are you wondering why people are starting to laugh? Look what 230 evaluates to, and that's for a sequence of binary choices, for a single unit. You're talking about an entire world full of units with non-binary choices. Now use a somewhat larger base (maybe 10?), and multiply that by the number of entities in your world. Remember you talked about "holodeck down to the pixel", so basically your entities would have to be molecules. But let's not be that picky, let's just assume there's a thousand entities in your game world which can move to a different location and do one of, say, 10 different things at any point in time. See where this is going? Without explaining in more detail (technical, not blah blah Ruben) how you plan to fulfill this claim, there's no way someone could take it for serious.