quote: The play field of your idea doesn''t suit itself well to computer game. You could buy a field or warehouse or something and have the players use go-karts and laser-tag guns. Its more of an embedded control idea, maybe a lcd display for the radar and damage mounted on the car. Antennas mounted to the cart for free-space tranmission, and you could use differential gps with a known base point gps reciever in the warehouse or field.
You could even affect the manuveroring capibilities of the kart given their damage, forcefeedback stuff on the steering wheel...
I like the warehouse idea, because you could have ramps & multiple levels - it would need to be big though... like mall sized. - Magmai
-Well now, I think all that would cost more than a laptop with internal modem and GPS reciever and gas money. There are also not insignificant liability concerns if you construct an environment such as a mall-sized multi-story go-cart track.
I don''t know if I explained the need for GPS or cars well enough. If you were playing this game, and your radar told you that an opponent was five miles north of you and moving west, you''d have to believe it, because you wouldn''t be able to see them directly or hear them, or otherwise know what they were doing. If you''re playing in a warehouse, and it says they''re 200 feet north of you and moving west, you can just run over and take a look, and know that they are or are not really there. There''s no reason to offer any sort of radar of any kind if the players are close enough that they can quickly verify its accuracy with their own eyes. You don''t need a car for this because car-and-shooting games are cool; you need a car to get around on the (necessarily) vast playing area, because a vast playing area forces you to rely on the radar information.
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quote: Heh, a cool idea, for sure, but doesn''t a game like Laser Tag lend itself to that even better? Basically you''re trying to take an inherently non-social medium (internet multiplayer notwithstanding) and trying to mix it with ACTUAL interaction. - AtypicalAlex
- No, as I said: laser tag does not allow you to introduce any artificial field conditions. That''s why it''s boring. Like paintball. Or I should say, these games ARE cool, the first couple times you play on a field, but after you''ve explored the playing field it gets rather boring very quickly. Laser tag''s (and paintball''s) problem is that you get most all of your information through your own eyes, and so artificial information can''t be used. Like say, if you wanted to be invisible: you have no way of doing that, except using smoke that also affects the range of your weapon and of your own eyesight. In the game I am talking about you can be for practical purposes, invisible: if an opponent is ten miles away from you, and you use a "stealth mode" bonus, he has no way of knowing that you''re in stealth mode and the radar image of you that he is getting is false. The radar here is the way of introducing artificial information: it''s not until he gets within direct viewing distance that he can verify your position, and that distance is well inside everybody''s "weapon''s" range, so all players will tend to trust the radar information rather than risk verifying it.
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GPS accuracy, by the by, seems to be ~7-5 yards on one sample, for most commercial units available in the US. - Lubb