Level Backgrounds...check

Published August 18, 2005
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I tossed in editor support for picking a level background and then the game engine support to draw it. All I need now is a score counter and I'd have a very basic shell of a game! After which of course comes the fun part...polish & eye-candy (the fun parts).

I started implementing support to stream OggVorbis files using OpenAL and then I found a fantastic article with a working implementation along side it:

http://www.devmaster.net/articles/openal-tutorials/lesson8.php

A great read for those who are looking for a totally free sound solution (i.e not FMOD).

I'm going to spend tonight integrating the class that the author wrote into my framework and perhaps put some fade in/out capabilities into it as well to make transitioning better. I've got a host of things I can run with after the music starts cranking:

- in-game console (I already have this coded in my core library, just need to integrate it).
- Particle Effects
- Animated sprite system
- Proceedural textures (CPU & GPU generated)
- 3D level backgrounds/scene
- Tighter collision (i.e. sphere to rectagle instead of rect to rect)
- Power up/down system
- Bonus point system
- Level timer
- Score tracking/display
- "lives" tracking/display
- pre/post game menus (incluing a game state system)
- In-game pause
- High score system
- Level 'packs'
- Install program for the entire lot (need this before I do any demos...)

This morning I also integrated both full and windowed screenshot taking capabilities into my core graphics library. To test it out, here is a screenie of the game as it is now. Sorry for the HORRID graphics...sooner or later I'll get my buddy to make some good block, background, and border textures.

Next Entry Particles!
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