You think your compiles take a long time? Looks like I'll be doing international versions of my games again. Building the English version has 54 build targets. Multiply that by six, and you get the number of targets for English, Spanish, French, German, and Italian, and Portuguese.
Actually, when I put out the first international version of my games, I had almost as many targets, but they had to be built in 16 and 32 bit. A full build on my 486-33 took about nine hours. It's not as bad nowadays, but it's still building right now.