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Ok soo… gdscript isn't working for me. I did the full rewrite this week. It's pretty early in the project, I was able to get it done relatively quickly, in a couple of days. The C# libraries seem pretty sensible. Documentation is sparse but it all works the same in both gdscript and C# so it's not …
![SkatePunk #2 - Core Game Structure](https://uploads.gamedev.net/blogs/monthly_2023_07/9ad7fa9a1dd94408b0c3a87bd72cb9ab.image.png)
I received an email after my last blog post informing me that they don't like it when people post more than once a week - so a quick apology from me for anybody that may have been annoyed by my last blog post being so soon after the one before.
Progress so farIt's only been a week, but…
![SkatePunk #1 - Life and Death](https://uploads.gamedev.net/profiles/monthly_2023_06/thumb.9d53e3490eb4433f978746c36cd0c59a.girl-squirtle.jpeg)
The on-hit particles were actually already implemented, but the upgrade from godot3 to godot4 reset all the settings and I had to reconfigure them. Now they're actually visible again and I think they are extremely satisfying. It's true though that the hitbox of the …
![SkatePunk #0 - The Revival](https://uploads.gamedev.net/profiles/monthly_2023_06/thumb.9d53e3490eb4433f978746c36cd0c59a.girl-squirtle.jpeg)
So I decided to revive a dead project after spending some time playing Brotato (which was super fun) but just thinking the whole time “I'm pretty sure I could pull this off”.
So the project I chose was originally just me playing around with a twin stick shooter but it's literally perfect for turning…