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Wyoming, USA
Adventures of Goblinson Crusoe
1,239 comments
45 followers
453 entries
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JTippetts
June 16, 2005
As promised-- turbulent road shots
Roads with turbulence applied (and different texture maps)--







634 views
JTippetts
June 16, 2005
And more roads...
Just can't seem to get off the subject of roads...

I'm working on a new method right now to prevent some of the weird, drastic elevational changes in the original method that resulted in so many long, high causeways and other unnatural formations.

In this new method, I start with the same tesselated …
1,392 views
JTippetts
June 13, 2005
Roads
Here are a few zoomed-out shots of some procedurally generated roads through heightmapped terrain, as part of my ongoing farting around. The roads are randomized as a set of 16 points distributed across the map, equally spaced in the X direction and randomly spaced in the Y direction. Finer-grained…
770 views
JTippetts
June 10, 2005
Stuff
In every project I take on, there are certain transitional points that I always seem to have a hard time getting past. One of these transitional points usually comes when I've got the map or level stuff finished, and I move on to objects--all the 'stuff' that makes the project more of a game and le…
530 views
JTippetts
June 06, 2005
Terrain blending
As per request by jollyjeffers (see journal entry immediately preceding this one), I decided to write up a little bit about how I am implementing the new terrain blending scheme in Golem3D.

To start with, I build a large vertex buffer to hold the terrain vertex grid. Each vertex has a xyz, normal, d…
2,113 views
JTippetts
June 06, 2005
New Golem3D terrain blending scheme
I finally got around to re-vamping the Golem3D tile blending scheme. Initially, it used the same sort of tile blending scheme that the Accidental Engine currently uses, ie separate alpha mask textures are combined with a terrain texture using multi-texturing in order to create the terrain blends. T…
2,803 views
JTippetts
June 04, 2005
libnoise
Somewhere (I can't remember where) I came across a McLinkerson to the library libnoise, a noise-related library I hadn't seen before despite my extensive googling. It's actually pretty decent, and I like the way the library chains various classes to create a sort of noise cascade. You attach source…
1,873 views
JTippetts
June 03, 2005
Ghosts 'n stuff
This thread of phantom's got me thinking a little bit about some of the scary shit that has happened to me over the years. Some pretty weird stuff, that I am sure probably has some perfectly valid and rational explanation, but which I much prefer the supernatural explanation. It's more fun that way…
539 views
JTippetts
May 28, 2005
Accidental and stuff
With this latest Accidental article (and some revisions/addendums I am fiddling around with for it) I've been really annoyed by the limits of 2D tilebased stuff, since a lot of the usefulness of a technique such as discussed in the article (using noise to apply turbulence to a pattern) really comes…
444 views
JTippetts
May 23, 2005
Turbulence tutorial
In a fit of boredom, I hammered out another Accidental article the other day. It deals with some uses of Perlin noise for generating turbulence. Some pretty cool stuff can be done with it.

I've thought about changing things up with the next couple of articles. I thought about writing one or two abou…
450 views
JTippetts
May 22, 2005
Wheee...
It's about 2:45 AM. Just got awakened by the phone ringing and someone knocking on the door at about 1:30 AM. Turned out to be the power company tech. I'd made a call, but I wasn't expecting him in the middle of the night. But it's cool; I wasn't sleeping anyway. Not really; more like tossing and t…
613 views
JTippetts
May 18, 2005
In other news...
Guild Wars is a Class A, five-star rated time killer of colossal proportions. Seriously. This damned game has absolutely killed the last vestiges of my productivity.

Some weird things are happening around here. The other night I was sitting here (actually coding, surprise surprise, rather than playi…
628 views
JTippetts
May 14, 2005
Happy birthday to me.
30 years old today. 30!
770 views
JTippetts
May 12, 2005
Crikey
It's been an interesting couple of weeks. Working some long hours at work, trying to keep things going while my boss recovers from his surgery.

I picked up Guild Wars last week, and I've been playing it quite a bit. Slowing down a little now, but I still play it every other day or so. It's a pretty …
496 views
JTippetts
May 04, 2005
Yeah.... umm...
Funny thing happened to me at work today.

I was driving down a semi-rural road (in a little town on the edge of the metro area, called Buckeye) on my way to my first job-site at about 7:30 this morning. Window rolled down because the A/C in my truck is broke, and God's been fiddling with the thermos…
658 views
JTippetts
May 01, 2005
Coolness


My cousin sent me this pic from a long-ass time ago. Brought back all sort of memories, of good times and of sad times. (See you another day, Justin). willystickman, you rock bro.

Yar, I was an ugly little pud, and yar that is a Noid T-shirt. Wish I still had it. [grin]
652 views
JTippetts
April 29, 2005
Yar!
My boss/cousin (or whatever I should call him; he's married to my cousin, and he supplies me with all of my contract work, though he's not really my 'boss'; anyway) went under the knife yesterday to have a cancerous tumor removed. They had to crack him open like a nut, split him right down the ster…
510 views
JTippetts
April 26, 2005
Crap and stuff
Dug out luabind and started tinkering with it. And in the process I (finally) moved on to Lua 5.0. I've been sticking with 4.0 because they changed a few things and I didn't really want to break a bunch of existing code. But since I'm not working on any of that existing code right now, I figured I'…
526 views
JTippetts
April 22, 2005
Crash!
I broke my chair today, and went ass over tea-kettle onto the floor. It was very embarassing. Good thing nobody was around to see.

evolutional's got me switched over to using Code::Blocks, and I've got to say that so far it's pretty cool. It's a trifle buggy, and I've had some stability issues, but …
574 views
JTippetts
April 15, 2005
RPGs
I've been spending quite a bit of time playing Knights of the Old Republic 2 lately, but I'm getting bored with it now. As a result, I've come to a sort of revelation that isn't very earth-shaking, but is somewhat startling to me nonetheless.

I don't like RPGs.

Which is unusual, I think, because it's…
821 views
JTippetts
April 10, 2005
Neglect
Heh. Ever since starting up this new project with evolutional, I've sorta been neglecting this journal. I'm afraid it'll probably continue to be neglected... a little bit, at least, until things start to smooth out.

I've been spending quite a bit of time learning the ins and outs of engines such as …
481 views
JTippetts
April 01, 2005
Misc.
A few things have happened lately to really get me thinking. A friend may have cancer, and another friend lost his sister and brother in law in a car wreck. Things like that really get me thinking about what I have done with my life, what I am doing, and what I am going to do in the future.

I'm afra…
572 views
JTippetts
March 24, 2005
SOAD
Imagine, if you will (as a sort of academic exercise) Satan himself in his infernal laboratory. Bunsen burners, test tubes, white lab coat; Hitler and Stalin acting as assistants, their forms hunch-backed and twisted, their manner groveling and servile as they fetch this and carry that, close switc…
621 views
JTippetts
March 23, 2005
Shaders
I've almost completely eliminated fixed-function from the Golem3D engine. Just need to write a vertex shader to render the ground (I've been thinking about alternate schemes for drawing the ground transitions as well) and it'll be done. It doesn't do anything fancy, no pixel shaders or anything, bu…
551 views
JTippetts
March 18, 2005
Argh!
Dammit, evolutional! I want my time back!
513 views
JTippetts
March 12, 2005
Hmmm...
I've noticed a subtle but significant change in the way I've been doing things in regards to random level generation since I first started the Golem project. With the original Golem, I placed the burden of translation work on the engine code and left it up to the script to simply place the small bu…
521 views
JTippetts
March 08, 2005
Finished, I guess
The deadline for April's challenge has arrived, and I managed to get my entry finished and submitted. It's not much content--maybe 12 rooms, and one big bad muer to destroy, but I ran out of time to do more. It is Lua scriptable, though, so it's easy to extend. I had to cut features such as combat …
564 views
JTippetts
March 05, 2005
Heh

Heh

Wow, I just love listening to the banal spoutings of ignorant assholes who have absolutely no idea what the hell they are talking about. Go Tim.
616 views
JTippetts
February 25, 2005
Still plugging away.
Fixed my ugly-ass font:

555 views
JTippetts
February 23, 2005
April's coding challenge
Bored. So very bored. So, I figure I'll take a stab at making a game for April's coding challenge. Behold the greatness:



Kneel in fear.
488 views
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