I've been spending quite a bit of time learning the ins and outs of engines such as Irrlicht, and exploring other possibilities briefly. Working from other peoples' code so extensively is going to be an eye-opener I think; I've already learned quite a few things, and pinpointed things in my own code that I could have done better. It'll be even more of an eye-opener working with another person, something I haven't done since college. Pretty excited about it, though. We're still sorta tiptoeing around, trying to figure out the best ways of working together and trying to get organized, but already the ideas and discussions are starting to flow. I think some really good things are going to come out of this.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Heh. Ever since starting up this new project with evolutional, I've sorta been neglecting this journal. I'm afraid it'll probably continue to be neglected... a little bit, at least, until things start to smooth out.
I've been spending quite a bit of time learning the ins and outs of engines such as Irrlicht, and exploring other possibilities briefly. Working from other peoples' code so extensively is going to be an eye-opener I think; I've already learned quite a few things, and pinpointed things in my own code that I could have done better. It'll be even more of an eye-opener working with another person, something I haven't done since college. Pretty excited about it, though. We're still sorta tiptoeing around, trying to figure out the best ways of working together and trying to get organized, but already the ideas and discussions are starting to flow. I think some really good things are going to come out of this.
I've been spending quite a bit of time learning the ins and outs of engines such as Irrlicht, and exploring other possibilities briefly. Working from other peoples' code so extensively is going to be an eye-opener I think; I've already learned quite a few things, and pinpointed things in my own code that I could have done better. It'll be even more of an eye-opener working with another person, something I haven't done since college. Pretty excited about it, though. We're still sorta tiptoeing around, trying to figure out the best ways of working together and trying to get organized, but already the ideas and discussions are starting to flow. I think some really good things are going to come out of this.
Advertisement
Latest Entries
Mechanics of Flow in Gold Rush.
6373 views
Gold Rush
5111 views
DungeonBot3000: Inventory and Items Display
5387 views
DungeonBot3000: Postmortem
5354 views
DungeonBot3000: Boss Fight Scripting
4786 views
DungeonBot3000: Friggin Laser Beams
5391 views
DungeonBot3000: Video
4533 views
DungeonBot3000: Stats, Combat, and Items
6436 views
DungeonBot3000
4746 views
Diablo:Immortal
13371 views
Advertisement