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![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/profile/photo-thumb-33427.jpg'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>Alpha_ProgDes</h4><div><i class='fas fa-heart mr-1'></i>6963</div><div>Joined July 5, 2002</div></div></div> Profile](https://uploads.gamedev.net/profile/photo-thumb-33427.jpg)
Doing a game design based on the WoA 2017. This is just for fun.
Basically, the idea is to design a game that someone can make in a week.
EDIT: After some thought, I'll just put all Game Design musings and documents here.
![Day 6](https://uploads.gamedev.net/profile/photo-thumb-33427.jpg)
I went on a bit of a vacation. But I'm currently working out the details and the mechanics of how everything will work.
Even on paper, I've had to go back, rewrite something, scribble it out, or put some notes of an afterthought on it.
This is for a 2D "simple" game. I can't imagine what…
![Day 1](https://uploads.gamedev.net/profile/photo-thumb-33427.jpg)
I plan to make a 2D Tower Defense using Castle, Aliens, and Zombies. The Player is a spaceship. Each level will be "3 screens long". The Enemy will not only be people but mobile weapons as well. Ex: catapults, bows and arrows.
And I'm using Dundoc to create my design document. Here: https://…