This is done using "Pause Mode" property.
For world, the Pause mode is set to "true" in _process(delta) function
while in player's process/input script, is set to "true" for Input events. For detailed explanation, watch the video till end.
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How to make 2D SUPERHOT like "TIME MOVES, WHEN YOU MOVE" mechanic in Godot.
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This is done using "Pause Mode" property. For world, the Pause mode is set to "true" in _process(delta) function while in player's process/input script, is set to "true" for Input events. For detailed explanation, watch the video till end.
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