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Latest texturemapping Activity
![OpenGL procedural terrain - triplanar texture mapping + normal mapping](https://uploads.gamedev.net/blogs/monthly_2023_11/large.a0a3411fc1834c90aeab2ba90fb5329c.2023-11-25-23-58-52.jpg)
Just a small demo of triplanar texture mapping + normal mapping in action over a procedurally generated surface.
To better show the effect, in this simple demo I used a brick texture over a very smooth terrain (generated using small values of "persistence").
Textures from:
. FreePBR.com
. Textures.com
C…
Hi @aerodactyl55 , many thanks for your reply.
Yes - agreed re. device capabilities. It was one of the first things I checked… and all the things I think I'm using are marked as supported on both GPUs I'm testing on (an NVidia mobile GPU and an embedded Intel GPU). It could still be some…
With lines and a reticle and depth of field all highlighting the selected object. I know the lines are not popular, but what alternative do I have for highlighting a character?