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Latest Marketing Activity
I’d recommend posting about your game on various gaming forums as well. It’s free marketing and can boast your marketing efforts. Gaminglatest and Virtualpetlist are two gaming forums that allow previews.
Also, twitter and tumblr are both great places to advertise.
HugoN said:
You can now follow me on Twitter to stay up to date with the project. I also plan to publish there
Moved to Your Announcements. @hugon , you could consider using our Blogs board for this sort of thing.
Advantage: the funding part
Disadvantage: the crowd part
The crowd is fickle. The crowd wants to be entertained. Be prepared to spend a whole lot of time and effort, and possibly money, on keeping the crowd entertained. Be prepared to be insulted and outright ignored. If you've got a great product, n…
Hi,
i Would love to help you.
@Giskongei Thanks, I updated my original post to include it.
Project Name: Innovative Puzzle Game Development
Role Required: Experienced Indie Game Promoter
My Role: Software Engineer (The game developer)
My Previous Projects: Several Startup Websites/Webservices
Team Size: 3
Project Length: Flexible
Compensation: Revenue Will Be Shared
Responsibilities:
- Someone w…
I had a look around of course, several pages deep actually, but after a while, it starts to feel perhaps a little outdated? I mean, advice from 2018 like in the pinned comment kind of feels like insight from a different world. Twitter doesn't even exist anymore really, at least not in the same sens…
Hey everyone, I am Mark and I previously developed Shadowy Contracts solo, a while back. I also developed many other games and apps, including: merge game, hyper casual games, dating app, and so on.
I also worked on Archer: Danger Phone professionally.
I am looking to expand the team with enthusiasti…
You can wishlist “Shape: Mind of Thinker” on steam
Wish list now at: https://store.steampowered.com/app/2267500/Shape_Mind_of_Thinker
Shape: Mind of Thinker have a minimalist style inside the puzzle platformer game
"Sometimes I overthink a lot and it makes me stuck inside my mind"
A Mini…KelseyB__ said:
I'm in a course for college, and I'm required to ask specific things.
Thread locked.
Facing failure, the inability to circumvent certain obstacles, is never easy. Time does not ease the process, and certainly does not mitigate the aftermath.
Finally, it has come full circle! There's this one line in the game, which was also –coincidentally–used for auditioning voice actors, states: …
@Nezuyaki Yep, you've got it.
Also note worthy, is that for the demo if it's 2D one doesn't really need webgl.
So it's not just the engine used, but also to note that developers will actually have an easeir time and the demo will run better with using just a standard 2D canvas with no webgl, o…
In this article I am going to explain how you can upload a video from your computer to have it played as a Broadcast on your Steam Store page.
This is a way of Steam marketing automation used by many developers and publishers of all sizes. It's used to achieve more sales and/or more wishlists.
Steam …
Its been some time since I started working on RoboStreamer in January. Doing this as a side project next to the day job and family was no easy undertaking - nevertheless I managed to squeeze hundreds of hours out of my personal life to keep working on RoboStreamer ?
And with success: I recently laun…
Looking For:
Marketer
Our Talent:
2 Unity Developers,
A Game Designer.
A 2D and 3D Artist,
A Music Composer,
A Sound Designer.
Project:
Lost in The Open is a top-down turn-based strategy roguelike. The steam page is up and now it is time to ride on that momentum. We need someone to manage as muc…
Natalia Shuhman shares the Alconost Video Production department’s experience in game trailer and teaser production.
You may have heard that Alconost is a localization company, and we do indeed localize games into more than 70 languages. But we also create videos for games, and that is the subject of…
Gnollrunner said:
It definitely solves a technical problem nicely.
Game players / buyers don't have technical problems, though. That's my whole point!
Just run the napkin math: Assuming you have a 4km x 4km area to fill with compelling content, how many artist-hours does that take to build?
If you're b…
Hi all. Now i work on Western Game «I'm a Cowboy: Western Shooter»
Any comments about the game, graphic style and tips for organizing gameplay would be very welcome.
I'm a cowboy: Western Shooter is a hardcore top-down shooter with an indescribable wild west atmosphere.
Each skirmish can be your las…
How can you show an app or game in your video in a way that attracts new users? Let’s take a look at what to go by when making decisions and what techniques to bear in mind when creating a promo video about your product.
Creating videos about a mobile app or game is a fascinating process, which appe…
This article is based on the Alconost presentation at the WN China 2021 event.
The Chinese gaming market is already saturated, so it’s no surprise that Chinese gaming companies have started going global. As Zhang Yiming of ByteDance said, “China is home to only one fifth of the world’s internet user…
Hey,
If anyone would like me to, I can do marketing for your games to help generate more players and interested people. This can include marketing campaigns on Instagram, reviewing and testing the game to help not only improve it overall but also find your specific demographic and incoprate more ide…
Thread was dormant for 8 months, then was necroed by spammers. Spams deleted, thread closed to new replies.
a light breeze said:
Any time or money you spent on your game is irrelevant. Spending more money on something because of how much you have already spent is called the “sunk cost fallacy”, and that's never a good place to be.
This misses the point of what I was saying. I was saying “marketing is neces…
In addition to short ads presenting advanced out-of-context maneuvers, it can be popular to show failures of obvious maneuvers. Plenty of games do this on small ads, showing simple success, simple success, then multiple failures that could be easily solved based on the first two successes.
Siz…
Hello everybody. I made an influencer of Youtubers, streamers, and other gaming celebrities to help people promote their game! Check it out!
https://trello.com/b/7gf3G05a
@piktorito Sorry for the late reply - I am currently going through some minor illness and haven't been online as much. I will send you a message on Discord shortly!
This post was originally posted on Video Game Insights Blog.
Marketing – the dreaded word of the indie dev community. All that game developers want is to have independence and make a game they’ve always wanted to make. Alas, this freedom, as all freedom, comes with a small print stating you ne…
The perennial question for game developers when it comes to producing a game trailer/app store preview - create voice-over audio or stick with text? On the one hand it seems like voiceovers are a must-have today, but on the other, couldn't you just as easily get away without one? So, when is a voic…
“We need more gold (strikethrough) users!” Sound familiar? We’ll tell you how to solve the problem using ASO optimization in other languages.
Many games and apps look to foreign markets for audience expansion. And this is an excellent growth hack, but in addition to the game itself you have to trans…
In effort to demystify the marketing process, and bring strategies and structure from the world of AAA to indie, Superstring has launched The Zero-Budget Game Marketing Manual - a resource for indie developers offering Brand, PR and community strategies on a shoestring.
From the description:
So…
Hello Indies,
I want to make an item about the indie gaming community. How is the current situation? Are you also working from home? Can you release new titles? Are you facing challenges with for example publishers, or publising your own game?
I have every sunday a podcast. I would like your experien…
I wonder what is your experience with Twitter when it comes to promoting your game?
I am especially interested if you were able to grow your account and get lots of engagements without spending $ or with very little $?
I will now tell you about my experience with Twitter.
Here is my profile in case yo…
Hey all! ?
We’re back after a brief hiatus on our Dev Blog with some interesting data about the results and feedback we collected during the Closed Beta of our in-development CCG Causa, Voices of the Dusk.
Before beginning, we’d like to thank our +6.100 subscribers, as well as the most …
Hello Fox Riders,
We're back from Gamescom!
Gamescom was pure madness. It was exhausting, but we regret nothing! We had the opportunity to make people play the demo of Nanotale. Some of them were returning Fox Riders from Epistory, while other didn't know about our games but both loved it.…
On August 8th the Closed Beta of Causa, Voices of the Dusk finally ended. So, after a demo that lasted for over 2 months, the question is: what does the future hold for this new indie CCG?
First of all, we'd like to thank everyone participated in this beta period. We reached +6.000 subscrib…
Hello, and welcome to this weeks Dev Diary!
Today's topic is a short and simple update. I have been ironing out the Patreon page and working on the graphics of the tiers for the last week. I have been trying out several styles in the graphical design, but mostly I have done work with the tex…
4Players launches Next-Generation Player Engagement Platform SCILL™:
SCILL™ Play open beta for Android and iOS now available
Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS.
…Hi Everyone!
In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:
The release trailer is an incremental improvement on the previous three trailers, one created in 2016, an…
Hi Everyone,
Now that I've returned from Casual Connect London 2019, I can finally progress with pushing Mr Boom's Firework Factory to release. Casual Connect was extremely productive, and an extremely useful resource for getting the game polished and put in front of many eyes. There is a ga…
I'm really happy to announce that my indie game Mr Boom's Firework Factory has been selected as an Indie Prize finalist and I will be attending
Casual Connect London 2019 on 28th-30th May where I will be exhibiting my game in the QEII Centre on the third floor.
Come along and say hi, or have …
Jean Simonet is an indie developer who moved away from the AAA space in 2013 after delivering Skyrim and realizing that Fallout 4 just had him doing more of the same. Jean challenged himself and succeeded.
In this talk, Jean runs a counterstrike on every piece of indie gaming advice you've …
Street Fighter celebrated its 30th anniversary in 2017 and Steve Hendershot captured the history of the series to a depth not previously seen. Steve travelled the world to meet with all the personalities involved in the Street Fighter epic, from artists and producers in Japan to Esports champion…
Originally posted on Medium
In April 2018 I received a gift from Google Ads (aka AdWords) — 2000 rubles (~30$) to spend for my Totem Spirits game advertising.
In this article I want to share some statistics and overall impressions of this platform.
First of all let me tell you that 3…
OK.ru, one of Russia’s largest social networks, has tripled mobile game developer payouts to $1.6 mln (100 mln rubles) over the past five months.
In a move to lure more developers from all over the world, OK.ru will give free traffic to new HTML5 games starting from July 1, 2018.
There a…
Free tickets are available to The Business of Indie Games Virtual Summit happening next month from July 24-27, 2018. There will be 30+ well respected indie devs, producers, and industry veterans speaking about strategy, finance, and marketing of indie games.
You can easily sign up on the web…
ManaKeep is the first website builder made specifically for indie game developers. Designed to take the hard work out of creating an official game site, the service includes game focused templates, forums, media galleries, news, custom pages and most other features a typical indie game needs.
…Corona Labs is pleased to announce our new publishing service to help Corona developers get their games to success.
From the announcement:
QuoteToday, we are pleased to announce that Corona Labs has partnered with several publishers to help app developers promote their p…