This article presents an approach to developing loot drops that calculates loot drop percentages based on the developer's desires of how many tries it should take before the player has the loot.
Includes mathematical underpinnings and Java source implementation
https://www.notion.so/Loot-Drops-by-Design-8d7595a8332047eba78f3ec354c2851e
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This article presents an approach to developing loot drops that calculates loot drop percentages based on the developer's desires of how many tries it should take before the player has the loot. Includes mathematical underpinnings and Java source implementation
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