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Latest volumerendering Activity
![Something went wrong with volume rendering in DirectX 11](https://uploads.gamedev.net/forums/monthly_2023_07/71ecdc9c35a844b9832dbf1b791d763a.image.png)
I made a mistake that I should use position as the output of vertex shader, but I incorrectly used the color as the output.
Now it works as expected.
![Volume render empty space skip with DDA not woring](https://uploads.gamedev.net/forums/monthly_2020_08/a438ebaba29a4b1aac96c559e78e5727.image.png)
@Koen Yeah i feel this is the case too, it almost works but at certain positions and angles entire coarse voxel regions are culled as can be seen below in this video:
https://i.gyazo.com/d9453d12ceffc9635772a8e6481c4b4f.mp4​​
My only guess is the ray must jump into the wrong occupancy map voxels whic…
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