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Latest UE4 Activity
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Epic, Cinematic, A…
A conversion guide from Blueprint to C++ and vice versa. Most every BP feature demonstrated in C++ code instead.
I wanted to create a broad and comprehensive overview of using C++ and BP in the unreal engine. I'll explore these topics in much more depth in later videos.
But this video should be enoug…
Bold plans require dedication that often falls into the league of the fantastical: Few would dare to tackle those, even less succeed in it… While the end is still yet to be seen, the idea of a walking creature of a beast, that only existed on paper for so long, has slowly taken its shape; over the …
How to make a new C++ actor and use it in blueprint!
Some Dos-and-Don'ts of creating Unreal C++ classes that can be used in the editor and blueprint.
Basic Unreal Header Tool Introduction and how to properly mark up your classes to be used with the Engine.
Unfortunately this video was recorded …
The last sentence got cut for some reason ^^ Here it is :
“If anyone is interested in collaborating, please let me know !”
How to set up some commonly used AAA tools for C++ programmers who make games in Unreal!
(Scroll down for video)
Once you get into the industry, you will find that there are some common work flows and tools used among AAA developers at various studios. I go over some of these tools and how to set the…
Hi there!
I will be glad if you play my game.
This is a platform game in which you have to control your character, collect keys and open doors to the next levels. The ultimate goal of the game is to find the hidden artifact.
It is my first time experience of 2D scroll-side game with …
Hi, my name is Adam and I’m the Project Manager & Developer of our game. We are using Unreal Engine 4 for this project. We already have a Pre-alpha Demo and a video about the demo. We already created the complicated systems, so it's time to add art to the game.
About the game:
Our game is a Reali…
A lot of Unreal Engine developers are afraid to learn C++. Mainly because most people online are saying that it's a hard-to-learn language. Which is not true. Second, a lot of people talk about how "normal" C++ is different from C++ used in Unreal Engine. So we made a post comparing the raw C++ use…
There was a part of game development, well in the field of Art in general, which seemed intimidating; with good reason. For a solo developer, not well versed in the world of painting, it always felt that stylized art was a sort of taboo to think of. It's one thing calling yourself an art…
Facing failure, the inability to circumvent certain obstacles, is never easy. Time does not ease the process, and certainly does not mitigate the aftermath.
Finally, it has come full circle! There's this one line in the game, which was also –coincidentally–used for auditioning voice actors, states: …
I have no idea on how to delete posts, but still,
We found who we were looking for, thanks for checking the post!
Thread locked due to excessive spam. @halex0116 , if you're still recruiting, please start a new thread.
If it works “once” when spamming clicks “20 times” then you should probably look somewhere other than the code for the click.
Code is very deterministic. It always works, when the situation is the same. So, if it sometimes works, the situation is different when it doesn't.
For example – are you runni…
Hi, my name is Adam and I’m the Project Manager & Developer of our game. We are using Unreal Engine 4 for this project, but we are planning to move to UE5. I have experience both in C++ and Blueprints. I’m also learning to animate in Blender.
About the game:
Our game is a Realistic Su…
Rimworld uses a clever algorithm that adds an updatable heat map of undesirability to the movement cost required to enter locations. There's also the boids mechanic for collision avoidance and flocking of multiple moving objects. And They Are Billions manages to put hundreds of mobs on screen witho…
There was this discussion on another forum, which prompted this short entry:
There was this feature, most recently re-implemented into the project (a separate excursion), that provided a cinematic transition between locations; which in return gave more attention to the background. Which was a …
Hello everyone,
I am trying to figure out how diablo4 does the new animated hit detection in this video:
As you can see the gree damage area gives a better feeling of “hit”. I really want to simulate this in unreal engine with c++. I have created a simple scenario: player clicks on attack, ani…
Don't have much time to explain, but been extremely busy the past few weeks solving all sorts of issues: Ranging from technical (can Blender do this on a decade+ old station?), from coding (why is the old code no longer functional; and what's with the new code?…
I made a tool in Blueprint, Trailmarker. It's for placing markings on surfaces in Unreal Engine 4 and comes with a wide range of features and settings.
Features:
- Project markings on landscapes, static or skeletal meshes.
- Add markings to a decal or in your material through a material function.
- Only capt…
Wow, original story…
The TLDR: The project reached a milestone, there is a sneak peek video, and the game will be released ASAP. If interested, find out more below.
(Link if video broken: https://youtu.be/Zz6rjqN9EMs)
You can whislist the game here To recapSeven-long-months have passed since the introduction of the pr…
Hello,
Worked on this for too long honestly, life obstacles, but I kept pushing until I made it. It's fairly simple, since that's the advice given for a first project which makes sense to me, but I tried to make it at least acceptable.
Learned a lot to make this, I hope this is only the beginning.
I u…
Epic has announced the release of Unreal Engine 4.27. This release introduces powerful new features for creators across game development, film and television, architecture, automotive, and beyond. Highlights include major updates to our in-camera visual effects toolset for virtual production, enhan…
The question from fleabay was whether you have a license (the legal right, permission from the IP owner) to port the game. This website does not condone intellectual property theft. @sharpert , do you have legal authority to port this game from UE2 to UE4?
@StarjumpDev Thank you! I am familiar with blackboard for AI, but had never thought of it's use in this situation. Also, thanks for the warning on the extra column. So far I have just displayed text by having it keyed manually into the C++ blueprints, but that is just for testing. Going forwa…
Following the recent announcement of AMD FidelityFX Super Resolution (FSR), AMD is today making the source code for its powerful spatial upscaling technology broadly available to game developers via GPUOp…
Started working on a new mobile title a couple of weeks ago (well, actually not new at all, more of that later), of which I barely managed to do updates of as the TO-DO list is/was demanding/challenging, it was "just" simply impossible to push out any additional content; even now I feel guilty for…
Learning Unreal vs Unity is easy, mastering one takes a lot of time, mastering both maybe a whole life
Epic Games revealed a first look at MetaHuman Creator, a new browser-based app that empowers game developers and creators of real-time 3D content to slash the time it takes to build digital humans from weeks or months to less than an hour, while maintaining the highest level of quality. MetaHuman C…
This tutorial provides the groundwork that should allow C++ UE4 developers to construct new Blueprint nodes that can be much more powerful and user friendly than a simple C++ function that has been tagged BlueprintCallable
. Ultimately these custom nodes function almost the same way as a Blu…
Hello my name is Sean and I’m looking for a Level Designer to help design the world for a fantasy rpg. We have all the assets that is needed and is working on programming. Just needs to polish and build the area. The world will be in Low Poly Synty Style. We are using Github and UE4. As of right no…
Hello, First post here, so apologies if I misstep here.
Let me lead off with the fact that this is unpaid at this time. We do intend to compensate those involved if/when income is generated (more of a when in my opinion of course).
Myself and another individual have recently started work …
Epic Games today released Unreal Engine 4.26, delivering powerful new tools that extend the ability of creators to craft believable real-time environments and characters for games, film and TV, visualization, and training and simulation; as well as continued advancements to Unreal’s industry-leadin…
Replica Studios, an artificial intelligence (AI) voice technology company, opened the beta waitlist today for its synthetic voice plugin, AI Voice Actors for Unreal Engine. Replica will offer its advanced AI voice software for game developers to create more expressive in-game characters at scale by…
Dread Nether is a top down shooter game I'm solo developing in Ue4 and C++, come check it out!
Five months of development so far and I plan on uploading weekly devlogs.
Epic has released Unreal Engine 4.26 Preview 3. Preview releases are intended for testing before the official 4.26 release and includes bug fixes found while preparing for release.
UE 4.26 brings a number of new features, including experimental Fullbody IK solver, a new water system, new audio capab…
@ddlox Thanks for the reply. This is very helpful. Maybe know how to determine the tension of the fishing line? ?
This thread is surreal. As far as I can remember video gaming and RDBMS were two distinct worlds but who knows how the things roll those days.
SQL was a major center of cost in nearly all companies I worked (in one, it effectively shut off the company). I would also point out that insisting on calli…
This update was one of the most fun I've had in a long time! So buckle up, as I guide you through how the “your actions change the world” trope was extended to the player character, and how it changed the entirety of this update, from start to finish!
You can also skip to the very end, for the TL;DR…
UnrealCLR is a plugin which natively integrates .NET Core host into the Unreal Engine with the Common Language Runtime for direct execution of the managed code through user-driven blueprint pipelines to build a game logic using the full power of .NET facilities with engine API. It is open source an…
Epic Games today announced Unreal Fest Online, a free global event taking place on Tuesday, July 14, with registration open now. Covering five content tracks with over 50 sessions (including live Q&A), and an attendee lounge for networking, the packed event caters to creators of all levels acro…
Visualization firm and software maker Theia Interactive launches Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time interaction within existing VR projects. Originally created to help Theia improve its own i…
Before reading on, please have a look at this short (2 min) video (in case you missed my previous entry), just so we're on the same page.
For the longest–it feels like–I've gotten used to the fact–if there's-ever such a thing in a person's life–that most of my ambitions, goals, i…
So-o after finishing the base of the player controller (from last time), I thought to give myself a little break, and do something less demanding and more fun: in the form of creating some custom cursor animations. Well, suffice to say that I was in for a treat! Can't show you much (af…
https://store.steampowered.com/app/1054080/Saturated_Outer_Space/
If you want something to work, you'd better make it yourself!
At least that's how things usually turn out . . . Eventually.
So in my last entry, I quickly jumbled up some of the key movement features I'd wish to see in EOTH. However, the result…