🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Advertisement

Latest u3d Activity

The character controller physics of the Quake 3 Arena game engine are responsible for handling the movement and collision detection of the player character. These physics are designed to simulate the movement of a first-person shooter (FPS) character in a 3D environment, and are based on a combinat…

13,765 views
Advertisement

Inverse kinematics (IK) is a technique used in game engines and animation software to control the movement of a character's joints in a more realistic way. It allows the game developer to specify the desired end position for a character's limb, and then calculates the rotations of the individual jo…

11,567 views
Advertisement
Advertisement