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Latest trees Activity
/// <summary>
/// AS_TreeTerrain written by Paul Tricklebank.
/// Add this script to a terrain positioned at 0,0,0 and do not add tree colliders.
/// This script will generate colliders and add the tree damage script to each tree instance.
/// Because changes to the terrain at runtime are sav…
![Unreal Engine 4 Procedural Bush Plant Generation](https://uploads.gamedev.net/news/monthly_2020_04/86e29fca237845c7b182d03c2f4def36.ezgif.com-resize.gif)
Kerria Japonica Procedural Bush Plant Generation in Houdini 18.
The plant is automatically generated using the Houdini Digital Asset
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