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Latest tracing Activity
![Unexpected journey](https://uploads.gamedev.net/blogs/monthly_2020_06/8760657c41c84d72ad72413479892f2a.newlogo2.jpg)
Of Source Code, more pathfinding, stamina and more!
It all started with a simple checklist, which I put together for the next update:
- Fix glitching cursor; and disable input while minigame is active
- Add 3D movement
- Fix wall pathfinding/glitching
- Add dash/roll option to mouse (ctrl+mouse movement)
- Re-impl…
![Aim assist and bullets correction](https://uploads.gamedev.net/forums/monthly_2019_12/09c9ee51baa54681b74b21773db7ed9b.Screenshot2.png)
So I've tried to make the system, which I've mentioned in my first post. I was a little bit surprised, but it worked out. But with one exception. I thought that I should do that double cone trace every frame, but I realised that this is unnecessary. So I make this line traces each time player hit t…
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