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Latest ssr Activity

Incorrect SSR results (DirectX 11)

Hi I'm trying to implement SSR in my engine but I'm having some issues. I'm using this algorithm as it seems simple enough: http://www.christophergullbergbrady.com/SSR/​ but this is the result i get:​

You can see my GBuffer layout at the top (worldpos, normals, depth (r32_float), last frame) and th…

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