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Latest ShaderCompiler Activity

Fixed Link in fist post.


New Release: 
VERSION 1.1 @8.11.2022
Changes:

  • Autodetect of all GLSL shader stages
  • Support for HLSL added for files with *.<stage>.hlsl file extension on Vulkan 140. Requires a few manual settings since it only partially compares the extension. Did not figure out how …
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Encoded compute shader size doesn't match specified size

I fixed it! For anyone running into the same issue - Don't store your compiled D3D12SHADERBYTECODE and use it later. Like I am doing here. I am not sure what the issue with that, but I guess it has something to do with it going out of scope by the time you use it! 

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