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Latest Rigidbodies Activity

Actually i used the transform.translate in the WebGL version of game, I just wanted to check if force would work fine but it hovers the cube. Searched the whole internet, some of video says, that velocity ignores the gravity, rb.addforce will continue to add force to object even after we left the k…

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It took me while but I found the bug and fixed it. I rewrote most of the code for general solution. Above code is not valid anymore. Thanks.

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