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Latest Mixamo Activity
![OpenGL rendering animation skeleton with cylinders](https://preview.redd.it/v6u12ud8oj3c1.png?width=1168&format=png&auto=webp&s=e3d8d8045e231516cbdda097c1b260e4995f0ac7)
You ignore rotations.
If you rotate the upper arm, you want to rotate the lower arm, hands etc. with it.
But currently you only propagate translation to child bones:
auto matrix = parentMatrix * Mat4::Translate(jointPos);
jointPos tells where the bone has its center of rotation, but you also need…
![Vertical position problems when reusing Mixamo animations for multiple models in Unity](https://uploads.gamedev.net/forums/monthly_2020_08/6ae9452c0bda4e21993a382a94f70b93.Fuse_Animation_Problem_1_Edited.png)
Sorry for the bump. Any clues as to what could be causing the problem above?
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