🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Advertisement

Latest DesktopGL Activity

@Jimmyberf Along the lines of what Frob suggested:

// output 

float3 outputColor = saturate(ambient + diffuse + specular) * input.Color.rgb;

4,844 views
Advertisement
Advertisement
Advertisement