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![DevBlog 9 - Creating AI Behavior Trees in C++](https://uploads.gamedev.net/blogs/monthly_2021_12/large.b8b65ab383864093a47fb8d42959d3fd.sa_vid9_thumbnail_outline.jpg)
I created a behavior tree system that is defined completely within c++.
AI entities have a brain which spins up a behavior tree.
The nodes in the behavior tree are heap allocated, which I believe does have some noticeable performance cost.
The reason for this was to easily use virtual methods a…
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