Currently searching for beta testers for #TileMesh!
What is it?
A tool for Windows, OSX and Linux to help indie devs and modelers create large-size, scale terrain objects for their games using simple CSV (ie from Tiled) or indexed PNG files - UV mapped to a tilemap image of your choosing.
Full version features will include a free water and tile edge-blur shader as well as other customizable options.
Features:
- Low system requirements (1gb RAM, 1ghz CPU)
- Support for massive files (tested up to 3k x 3k)
- Use whatever tilesheet you want, one is provided
- Square AND hex-style mesh support
- Flat mesh output (ie 2.5d)
- Chunking and lower poly LOD mesh generation
- OBJ/MTL output for portability and customization
What do you get?
- A free copy when released and in perpetuity
- Your input can add features you want and guide development
Message me on Mastodon (@shram86@mastodon.gamedev.place) or here!
![](https://files.mastodon.social/media_attachments/files/110/798/126/703/120/843/original/7a820451c6e33a6c.png)
![](https://files.mastodon.social/media_attachments/files/110/798/125/001/110/538/original/d85e3179885adc1e.png)