MIOLO said:
why or when we stop playing a game ?? It's so hard for you to pop a question to what we can do to prevent that ? if so … let's brainstorming .
It's not hard - i simply have no questions about reasons why people stop playing games before they are finished. I know the answers from my own experience: Boredom, too hard, confusion, too tedious, there is another better game out to play.
Not all of those reasons are failures of us.
And i do not even see a need to change this. Many games i did not finish i remember still positively. They were worth the money, but my time is limited. So… all fine.
But why do you think it should be a primary goal to tie players to games more than before, so they surely keep playing?
The only reason making sense to me would be to earn more money from the game. But i guess that's not our interest here, as this forum is driven from hobby up to expert devs, but the common motivation is just the passion about video games, not really how we could milk players for money most efficiently.
So i guess that's not your reason either?
It's simple: If we make a good game which is fun or provides some other form of entertainment, then many people will play it to the end.
The question thus is not how to grab players, but how to make such good game many people enjoy and love.
MIOLO said:
“ You need to try much, much harder… ; ) ” check your MIRROR ! … your opinion not a billion ! and don't try to call “ your mother ” in, too ! let's find out the meaning of humble, ok ? You don't want to spent your TIME in your project for an empty lobby, do you ? I would like that MY game besides “ an experience which is so good ” deploys auto content for grab players 24/7 = with a big YES !!! Also that will provide the publisher the SMILE they need to support your programming costs ! Think BIG !!! Cheers !
I have no idea what you try to say here, and looking into the mirror did not help it.