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Feedback on our first game (general look)

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7 comments, last by LastCall Studio 2 years, 7 months ago

Hi! Me and my friend are making our first game, which originally meant to be a school project, but eventually evolved into something bigger. It's called "Status One'' and is based on 2D top-down graphics.

Here's the latest gameplay. What do you think?

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That's a lot of menus and text entry fields you have to go through to get to the actual gameplay.

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Status One #devlog We've made great progress over the last month, but there is still a lot of work to do!
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Recruitment panel. In the future, each operator will have a unique look and perk
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This is what the store looks like now. We plan to add many more weapons and gadgets
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12 ranks will be available so far. Here's what they look like


here are some screenshots from the game

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Hi everyone!

Here are the results of our work over the past months. We have completely reworked the UI and added a preparation phase where you can buy equipment and recruit operators. There is also a summary screen at the end of each mission where you see the progress of your team. We have also added the renown and experience system. As your renown increases, you get new, more challenging missions for which you obviously get more money. With each mission, your allies gain experience, which affects their stats and skills. The mechanics of AI keep getting better. For example we've prevented the AI from getting stuck in the doorway. Currently we want to focus on the mechanics of HQ and the new enemy system. We present to you the gameplay with the latest changes

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