Any method to destroy the enemy parent component? To be able to disable it after it has died. Use unity 2d
What I want to achieve is, when creating the death animation, the parent component can disappear. “Enemy”
Any ideas?
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Any method to destroy the enemy parent component? To be able to disable it after it has died. Use unity 2d
What I want to achieve is, when creating the death animation, the parent component can disappear. “Enemy”
Any ideas?
Try playing the death animation from the main parent object and, then later destroy the game object with a float timer.