Hello People,
I am a sound designer with years of experience in sound synthesis but a small experience with game audio implementation. I am working with UE4 at the moment and trying to be better at it. So If anyone here wants to help me by giving me some ‘’work'' to do on procedural audio I would be happy to help in order to learn.
For now, I am working in procedural audio for level areas with UE4 (I am interested to try some stuff in Max/MSP if anyone is interested as I have a well understanding of the program or Fmod if is preferable). I am trying to learn as much as possible by doing, any idea how to move forward would be welcome or any small project.
Best regards,
Panos.