This isn't a game design problem, rather a game design tool problem.
Imagine a strategy game where you need to store lots of stats such as:
name | hp | attack | defense
warrior | 100 | 50 | 50
archer | 50 | 75 | 25
This data needs to be designed by someone. Which tools do you use?
I found two popular solutions to this: either spreadsheets (CSV and family) or SQL. Is there any other solutions? Would it make sense to use other kinds of databases like Firebase to store such data?
I'm a fan of the KISS principle so I started with spreadsheets.
As I was looking around for solutions, I found more stuff about SQL than anything else. So I started playing with SQLite to get a feel for it, only it wasn't quite as easy as a spreadsheet editor to manipulate the data. I found lots of commercial strategy game use SQL databases for such purpose. Is there tools for editing sql data that are as flexible as excel and such?