Can I create something like this https://www.shadertoy.com/view/XsVSRd , with out distortion (second) texture?
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Need help with GLSL heat distortion shader
You can if you generate the distortion procedurally.
Here's a quick attempt at something that looks similar:
I've essentially replaced the texture with the noise function.
float noise(float x)
{
return sin(x * 100.0) * .1 +
sin((x * 200.0) + 3.0) * 0.05 +
fract(sin((x * 19.0) + 1.0) * 33.33) * 0.13;
}
void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 p_m = fragCoord.xy / iResolution.xy;
vec2 p_d = p_m;
p_d.xy -= iTime * 0.1;
// vec4 dst_map_val = texture(iChannel1, p_d);
vec2 dst_map_val = vec2(noise(p_d.y), noise(p_d.x));
vec2 dst_offset = dst_map_val.xy;
dst_offset -= vec2(.5,.5);
dst_offset *= 2.;
dst_offset *= 0.01;
//reduce effect towards Y top
dst_offset *= (1. - p_m.t);
vec2 dist_tex_coord = p_m.st + dst_offset;
fragColor = texture(iChannel0, dist_tex_coord);
}
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