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Pesciolini Game: the "Rubik's square"

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1 comment, last by Prototype 4 years, 9 months ago

 

Hi guys,
I have developed a browser game with my friends, called Pesciolini. We like to describe it as a "Rubik square" that has similar goal.

69770593_910736839308820_1355980866802679808_n.png.096ddca47fea7946abe80057bddd7c5f.png

(The goal is to form a vertical row of squares)

Ok great, but the problem is: every row has a different rule
We think it's easier to understand the rules by playing it instead of explaining them, but if you prefer, read how it works below:
 
How to play?

69549821_510606233059021_250124996804870144_n.png.7de1abdaea8a4e0e16f932d0de82a8c8.png

Let's take an example to understand the game:
(in the start the first row is selected, here I highlighted it with red)
70632866_2618781188201473_2080922929201152000_n.png.8effb6ee78efc482bb12b6b0f0c5ed5e.png
Yeah, here there is the problem i said before, try to solve it!
In the game you can choose three games mode: with/without timer and multiplayer (first player finish level wins). There is also a ranking page where you see the players score, the first 100 players will appear there.
Who will be the big fish?
We will appreciate any kind of opinion, thank you so much.:)
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That's a nice puzzle mechanic. I'm not sure if I have seen it before.

Small point of critique bacause I have to :) I think the grid layout is somewhat confusing because there is no difference between horizontal and vertical direction. Perhaps some visual clues that things rotate horizontally would help (separation, bands/colors whatever). Animation of the actual rotation would be nice. This all could make it easier to digest because the puzzle is already hard on the mind.
 

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